home *** CD-ROM | disk | FTP | other *** search
Text File | 1996-04-19 | 170.5 KB | 3,579 lines |
- The Unofficial
-
- <<----------- \\ // || |||||\\ //|||| ----------->>
- \\ // || || || //
- <<-------------- \\ \\ // || || || || |||| -------------->>
- \\ \\ // || || || \\ .
- <<----------------- \\ \// || || || \\|||/ ----------------->>
-
- //|||| /||||\ |||||\\ |||||\\ \\ |||||\\ ||||\\ ||||| |||\\
- // // \\ || || || || \\ || || || || ||
- || || || || || || || || || // \\ || || || || ||||| |||//
- \\ \\ // || || || || || || // \\ || || || || || ||
- \\|||| \||||/ || || || || || || ////////\\ || || ||||// ||||| ||
-
- ====================
- || || ||
- || || ||
- || || ||
- ====================
-
- ,--- /\ .--.
- |--- /__\ | |
- | * / \ * |_\| *
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- The Unofficial *F*requently *A*sked *Q*uestions list for
- Wing Commander III: Heart of the Tiger
-
- The Wing Commander III FAQ, revision 2.01
- Released July 30, 1995
- Written by James Hogan, Allen Kim, and Matt Newman
- Copyright (C) 1994, 1995. All rights reserved.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- TABLE OF CONTENTS:
-
-
- Any minor sections which are new or have been updated since the last revision
- are marked with asterisks (i.e., *10.5.* Revision history).
-
-
- *0.* FAQ v2.01 Preface -- A Word from the Editor
-
- 1. Introduction
- 1.1. Purpose of the FAQ
- 1.2. Trademark information
- 1.3. Disclaimer -- READ ME!
- 1.4. Acronyms
- 1.5. Organization of the FAQ
- 1.6. Spoiler warning
- *1.7.* Obtaining the latest version of the FAQ
- 1.7.1. The WC3 FAQ Mailing List
-
- 2. Background of Wing Commander III
- 2.1. What's this whole "Wing Commander" thing about?
- 2.2. Chris Roberts? Who?
- 2.3. What were the previous Wing Commander products?
- 2.3.1. Wing Commander I
- 2.3.1.1. Super Wing Commander
- 2.3.2. Wing Commander II
- 2.3.2.1. The Wing Commander I & II CD-ROM
- 2.3.3. Privateer
- 2.3.3.1. The Privateer / Strike Commander CD-ROM
- 2.3.4. Wing Commander Academy
- 2.3.5. Wing Commander Armada
- *2.3.6.* The Wing Commander novels
- *2.3.6.1.* What are the ISBN numbers of the WC novels?
- 2.4. Who's this "Bluehair" guy?
-
- 3. Technical questions
- 3.1. What are the system requirements for Wing Commander III?
- 3.1.1. How fast does my processor need to be?
- 3.1.2. What kind of video card do I need?
- 3.1.3. How much RAM do I need?
- 3.1.4. Do I need a CD-ROM drive? How fast?
- 3.1.4.1. Will I need to worry about disc swapping?
- 3.2. Does Wing Commander III take advantage of a math coprocessor?
- 3.3. Frame rates
- 3.3.1. What kind of frame rates can I expect?
- 3.3.2. How can I tell what frame rates I'm getting?
- 3.4. How big (in terms of disk space) is Wing Commander III?
- 3.5. Does Wing Commander III support both a VGA and SVGA mode?
- At what resolutions?
- 3.5.1. When can I switch between VGA and SVGA modes?
- 3.5.2. Is the graphic detail level configurable?
- 3.6. Does Wing Commander III support the ReelMagic or any other MPEG
- cards?
- 3.7. What's the sound support like?
- 3.7.1. What sound cards are supported?
- 3.7.1.1. Are the digital sound capabilities of the
- RAP-10 taken advantage of?
- 3.7.2. Does WC3 have 16-bit sound effects?
- 3.7.3. Can WC3 play multiple digitial sound samples
- simultaneously?
- 3.8. Does Wing Commander III use bitmaps or polygon-based graphics?
- What's the difference?
-
- 4. Gameplay issues
- 4.1. Is the flight model in WC3 the same as in previous WC games?
- 4.2. What are capital ships and capital ship combat like?
- 4.2.1. Manual takeoffs and landings
- 4.2.2. Collision detection
- 4.3. What are the planetside missions like?
- 4.4. How many different ships comprise the Terran and Kilrathi fleets?
- 4.5. What new technologies are the Terrans armed with that I can use?
- 4.6. How much control do players have over the missions they fly (e.g.,
- their ship, wingman, weapons loadout, etc.)?
- 4.6.1. How does the weapon selection work?
- 4.7. How good is the artifical intelligence in WC3?
- 4.8. What other notable game features are present in Wing Commander III?
- 4.8.1. The 3-D navigational map
- 4.8.2. Power management
- 4.9. What game features _aren't_ present in Wing Commander III?
- 4.9.1. The "virtual cockpit"
- 4.9.2. VCR replay mode
- 4.9.3. Color communications consoles
- *4.9.4.* Can you go back and replay specific missions?
- 4.9.5. Can you transfer old characters from WC2 to WC3?
- 4.9.6. Multiplayer modem and/or network support
-
- 5. Cinematics and storyline mechanics
- 5.1. What distinguishes the cinematics and storyline in Wing Commander
- III?
- 5.1.1. In what ways can choices made during the cinematic
- sequences affect the storyline?
- 5.1.2. Can wingmen actually die during an average mission, or
- are there safeguards built in to prevent this?
- 5.2. How is live acting integrated into Wing Commander III?
- 5.2.1. How much live acting is contained in the cinematic
- sequences?
- 5.2.2. Why don't some of the actors look like their characters?
- 5.2.3. How is the acting for the Kilrathi characters
- accomplished?
- 5.3. How good do the final cinematic sequences look?
- 5.4. Who are the characters in Wing Commander III, and who are the
- actors and actresses portraying them?
- 5.4.1. Col. Christopher Blair (Mark Hamill)
- 5.4.2. Maj. James "Paladin" Taggart (John Rhys-Davies)
- 5.4.3. Admiral Geoffrey Tolwyn (Malcolm McDowell)
- 5.4.4. Capt. William Eisen (Jason Bernard)
- 5.4.5. The TCS Victory's fighter pilots
- 5.4.5.1. Maj. Todd "Maniac" Marshall (Tom Wilson)
- 5.4.5.2. Lt. Robin "Flint" Peters (Jennifer MacDonald)
- 5.4.5.3. Ralgha "Hobbes" nar Hhallas (John Schuck)
- 5.4.5.4. Lt. Laurel "Cobra" Buckley (B. J. Jefferson)
- 5.4.5.5. Lt. Winston "Vagabond" Chang (Francois Chau)
- 5.4.5.6. Lt. Mitchell "Vaquero" Lopez (Julian Reyes)
- 5.4.5.7. Maj. Jace "Flash" Dillon (Joshua Lucas)
- 5.4.6. Chief Tech Rachel Coriolis (Ginger Lynn Allen)
- 5.4.7. Lt. Ted "Radio" Rollins (Courtney Gains)
- 5.4.8. Col. Jeanette "Angel" Devereaux (Yolanda Jilot)
- 5.4.9. The Emperor of Kilrah (Alan Mandell)
- 5.4.10. Prince Thrakhath (John Rhys-Davies)
- 5.4.11. Melek (Tim Curry)
- 5.5. Do any other characters from previous Wing Commander games make an
- appearance in Wing Commander III?
- 5.6. Do I get to pick my player's name or callsign?
-
-
- 6. The Wing Commander III demo
- 6.1. Is the demo playable? If so, what do I get to do?
- 6.2. Obtaining and installing the WC3 demo
- 6.2.1. Where can I get a copy of the WC3 demo?
- 6.2.2. What are the system requirements for the WC3 demo?
- 6.2.3. Why did my system get faster ratings from the demo than
- from the actual game?
- 6.3. What performance issues or bugs should I be aware of when running
- the demo?
- 6.4. Are there any undocumented and/or underdocumented commands
- available while flying?
- 6.4.1. Power management
- 6.4.2. Autoslide
- 6.5. Comparing the demo to the final product...
- 6.5.1. How does the demo's gameplay differ from the release
- version's gameplay?
- 6.5.2. Will my frame rate in the final version of WC3 be the same,
- better, or worse than in the demo?
- 6.6. Are there any screen shots available?
- 6.6.1. What do the screen shots contain?
- 6.6.2. Are those screen shots really from playable sequences, or
- just cinematic scenes?
- 6.6.3. Where can I find the screen shots?
-
- 7. Strategies and tips
- 7.1. General mission strategies
- 7.1.1. Is there anything I need to do at the start of a mission?
- 7.1.2. Any tips on power management?
- 7.1.3. I need some basic dogfighting pointers.
- 7.1.4. I keep getting killed by all those missiles the Kilrathi
- launch.
- 7.1.5. Help! My afterburners won't turn off!
- 7.2. Tactics for fighting specific ships
- 7.2.1. Those asteroid fighters are tough!
- 7.2.2. What's the best way to destroy a capital ship?
- *7.3.* On an escort mission, after I finish off a wave of fighters, the
- autopilot light won't activate. What am I doing wrong?
- 7.4. Dealing with enemy torpedoes
- 7.4.1. How do I destroy a Skipper missile?
- 7.4.2. I'm having trouble trying to stop the bio-missiles.
- 7.4.3. On a certain nebula mission, the Victory gets destroyed as
- it
- heads for an alternate jump point. What happened?
- 7.5. Flash's arrival
- 7.5.1. How can I defeat Flash?
- 7.5.2. I just lost the duel against Flash. Will he ever return to
- the Victory?
- 7.6. Other mission-specific tips
- 7.6.1. Flint just made quite a rash decision. What should I do?
- 7.6.2. How do I prevent the Behemoth from getting destroyed?
- 7.6.3. Thrakhath just sent me a comm message. How should I
- respond?
- 7.6.4. The Victory is under attack, and I can't seem to control my
- craft. What's going on?
- 7.6.5. I'm having trouble passing the planet rescue mission.
- 7.6.6. How can I succeed in defending Earth?
- 7.7. The traitor just got away. Should I go after him/her, or not?
- 7.8. The final missions
- 7.8.1. How do I keep my wingmen from getting killed off during the
- last missions?
- 7.8.2. On the final leg, how do I kill all of the Sorthaks at the
- last nav point?
- 7.8.3. I've passed the Sorthak fighters; how do I finish the last
- part of this mission?
- 7.9. Is there a cheat mode built in to Wing Commander III?
- 7.10. What if these suggestions don't work?
-
- 8. Storyline questions
- 8.1. What is the basic plot of Wing Commander III?
- 8.2. How do the events in the Wing Commander novels fit into the
- storyline?
- 8.3. The opening sequence
- 8.3.1. Why is the main character now called Christopher Blair?
- *8.3.2.* How was the TCS Concordia destroyed?
- 8.3.3. Why is Blair transferred to such an old ship as the TCS
- Victory?
- 8.4. Game physics
- 8.4.1. If space is a vacuum, why can I still hear the sounds of
- combat?
- *8.4.2.* OK, then why does my craft's speed decrease after using
- the
- afterburners?
- 8.4.3. What are the units of measurement for distance and
- velocity?
- 8.5. Skipper missiles
- 8.5.1. If the Kilrathi have cloaked cruise missiles, why don't they
- just make cloaked "kamikaze" fighters with torpedoes
- strapped
- to their hull?
- 8.5.2. How about jump-capable Skipper missiles?
- 8.6. Why is (you know who) the traitor?
- 8.6.1. What exactly was in the missing scene?
- 8.6.2. Are there any other explanations?
- *8.7.* Should I pick romance with Flint or Rachel?
- 8.8. The final mission
- 8.8.1. Why wasn't I swarmed by Kilrathi fighters on the last leg of
- the mission?
- 8.8.2. Why wasn't Blair killed by the Kilrathi when they had the
- chance?
- 8.9. Besides the scene described in section 8.6.1, was anything else
- from the script omitted from the released game?
- 8.10. What does the mission tree for the game look like?
-
- 9. Other miscellaneous questions
- 9.1. Are there any "easter eggs" in Wing Commander III?
- 9.1.1. The hidden credits
- 9.1.2. The blooper scene
- 9.1.3. Crazy Gameflow
- 9.1.4. Is there a hidden code to view the cinematics separately?
- 9.2. What's this I hear about a "Premiere Edition"?
- 9.2.1. What does it contain?
- 9.2.2. Is the Premiere Edition multi-lingual?
- 9.2.3. Do foreign versions of the Premiere Edition come with
- the "Making of WC3" videotape in PAL format?
- 9.2.4. How are copies of the Premiere Edition sold in Europe
- different from those sold in the U.S.?
- 9.2.5. When I got my Premiere Edition, the front of the film
- canister was blank. Is this intentional?
- 9.2.6. I have a copy of the "Special Edition" of WC3. Is
- this the same thing as the Premiere Edition?
- *9.2.7.* Will there be a Premiere Edition for the 3DO version?
- *9.3.* What platforms is Wing Commander III available on?
- *9.3.1.* How does the 3DO version differ from the PC version?
- 9.4. Will there be an MPEG version of Wing Commander III?
- 9.5. Are there different versions of Wing Commander III available for
- different languages?
- 9.6. How much does Wing Commander III cost, and where can I get a
- copy?
- 9.6.1. United States
- *9.6.2.* Canada
- *9.6.3.* United Kingdom
- 9.6.4. Australia
- *9.6.5.* New Zealand
- *9.6.6.* Singapore
- 9.6.7. Hong Kong
- 9.6.8. France
- 9.6.9. Germany
- 9.6.10. Switzerland
- 9.6.11. Japan
- 9.7. What was the budget for Wing Commander III?
- 9.7.1. How much has Origin made from WC3 sales to date?
- 9.8. Who developed and filmed Wing Commander III?
- 9.8.1. Who was involved with the cinematic side of the project?
- 9.8.2. Who was involved with the gameplay side of the project?
- 9.9. Other Wing Commander III-related merchandise
- 9.9.1. Origin's Official Guide to Wing Commander III
- 9.9.2. The Authorized Combat Guide to Wing Commander III
- 9.9.3. Wing Commander III: The Ultimate Strategy Guide
- 9.9.4. The Wing Commander III novel
- 9.9.5. Will the soundtrack for Wing Commander III be released
- on CD?
- 9.9.6. Will any of the other items from the Premiere Edition be
- sold separately?
- 9.10. Will there be any add-on discs as there were for previous Wing
- Commander games?
- 9.11. What other Wing Commander products are scheduled to be released
- in the future?
- *9.11.1.* Wing Commander IV: The Price of Freedom
- 9.11.2. Privateer 2
- 9.11.3. The Darkening
- *9.11.4.* Wing Commander Armada 2?
- 9.11.5. Wing Commander III for the Mac
- 9.11.6. Wing Commander novels
- *9.11.7.* The Wing Commander Collectible Card Game
- *9.11.8.* Wing Commander: The Motion Picture?
-
- 10. In conclusion...
- 10.1. Credits
- *10.2.* Other sources of information
- 10.3. Contacting the FAQ authors
- 10.4. Where to find out more
- 10.4.1. Origin's tech support FAQ
- *10.5.* Revision history
- *10.6.* Conclusion
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- *******************************************************************************
- 0. FAQ v2.01 Preface -- A Word from the Editor
- *******************************************************************************
-
- I never thought when I started all this that it could possibly entail so much
- work! :)
-
- This project has grown in size to the point where I simply couldn't have done
- it all by myself. Nearly a dozen people were instrumental in the composition
- of this document as writers, proofreaders, or something else. The resulting
- work is double the size of earlier WC3 FAQs, such as version 1.10 (which wasn't
- exactly small, either); not only will you find plenty of new sections
- addressing such issues as gameplay tips or gaps in the storyline, but all of
- the old information has been updated as well.
-
- The FAQ has had a much more enthusiastic reception among members of the gaming
- community than I ever anticipated. Download counts for the initial release
- (way back in August '94) from CompuServe, America Online, and the Internet
- numbered in the thousands, and I've received feedback from all corners of the
- globe: Australia, Finland, Peru, Hong Kong, and Greece, just to name a few
- places. I continue to keep in touch with many of these people, even to this
- day! It never ceases to amaze me how modern communications can bring me
- together almost instantly with someone from tens of thousands of miles away,
- from an entirely different culture and way of life -- and that the common bond
- we share is a passion for this thing called Wing Commander. Amazing, isn't it,
- that something which is "just a game" can accomplish such a feat?
-
- At any rate, enough with my sermon. I now present to you the Unoffical Wing
- Commander III FAQ, version 2.01... enjoy!
-
-
- -- James Hogan
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- *******************************************************************************
- 1. Introduction
- *******************************************************************************
-
- 1.1. Purpose of the FAQ
- ==========================
-
- This FAQ was created to answer the more commonly asked questions pertaining to
- Origin Systems' recent action hit, Wing Commander III: Heart of the Tiger.
- Originally written before the game's release as a means of keeping the gaming
- community informed of what Wing Commander III would be like and how its
- development was proceeding, the FAQ has now expanded to include known
- solutions to technical problems, often-used strategies and mission tips, and
- more!
-
- Please be sure to read the Disclaimer (section 1.3).
-
-
- 1.2. Trademark information
- =============================
-
- ORIGIN, Wing Commander, ORIGIN We Create Worlds, Privateer, Wing Commander
- Academy, and Wing Commander Armada are registered trademarks of ORIGIN. Secret
- Missions, Vengeance of the Kilrathi, and Heart of the Tiger are trademarks of
- Origin Systems, Inc. ORIGIN is a wholly owned subsidiary of Electronic Arts.
-
-
- 1.3. Disclaimer -- READ ME!
- ==============================
-
- This FAQ is not a paid advertisement, nor is it even officially endorsed by
- Origin Systems. All information in this FAQ has, unless otherwise specified,
- been verified by a reliable source (e.g., employees at Origin), but keep in
- mind that it has been written by fans, not actual Origin employees. Everything
- you read here could be a complete lie. :)
-
-
- 1.4. Acronyms
- ================
-
- The following acronyms will be used throughout the FAQ, some more often than
- others:
-
- EA: Electronic Arts
- FAQ: Frequently Asked Questions list
- OSI: Origin Systems, Inc.
- WC: Wing Commander
- WC1/2/3/4: Wing Commander 1, 2, 3, or 4
- SM1/2: Secret Missions 1 or 2
- SO1/2: Special Operations 1 or 2
- WCA: Wing Commander Academy
- Armada: Wing Commander Armada (I know, it's not an acronym; so sue me)
-
-
- 1.5. Organization of the FAQ
- ===============================
-
- The WC3 FAQ contains information useful to most anyone who has an interest in
- the game, whether they have played it or not...
-
- Section 2 is for those who are new to the WC series, or who missed part of it
- somewhere along the line. It includes a very brief summary of each WC product
- to date.
-
- Sections 3 and 4 are aimed towards prospective buyers; it answers questions
- about the system requirements for the game, what features it has, what makes
- it special, etc.
-
- Section 5, which covers the cinematics, should have something of interest to
- most everyone... those who are considering buying the game will get an idea of
- what the movie clips are like, and those who have already played the game will
- find out more about the actors who starred in WC3, how the special effects in
- the game were done, and so forth.
-
- Section 6 covers the WC3 CD-ROM demo. If you're seriously considering buying
- the game, you may want to check this out... you'll learn where you can get a
- copy, what to do if you can't get it running, how it differs from the actual
- game, and more.
-
- Section 7 will help you get through some of the tough spots in the game; if
- you're stuck on a particular mission, or can't figure out how to defeat a
- certain enemy... read this.
-
- Section 8 addresses storyline issues that WC3 players often wonder about after
- they finish the game: what happens if you choose different plot branches, if
- it's possible to prevent certain things from happening in the story, why the
- writers made something happen the way it did, etc.
-
- Section 9 takes whatever is left over... where to obtain a copy of WC3 in
- countries outside the USA, what the deal with the "Premiere Edition" is, what
- we know about future WC products, and more.
-
-
- 1.6. Spoiler warning
- =======================
-
- Some sections of this FAQ contain plot spoilers about certain Wing Commander
- products (i.e., games and/or novels). All of these should contain an obvious
- "SPOILER" label in the header (e.g., [SPOILER -- PRIVATEER] to indicate
- spoilers about the Privateer game). Those who do not want to know what happens
- in the story should exercise due caution when reading these parts.
-
-
- *1.7.* Obtaining the latest version of the FAQ
- ===============================================
-
- The FAQ has many official distribution sites from which the latest version will
- always be available:
-
- * The Midnight Netslave. Send e-mail to netslave@midnight.com.au with the
- text "GET FAQ/WC3" (no quotes) in the body of the message, and a copy of
- the FAQ will be sent to your mailbox.
-
- * Internet FTP: netslave.midnight.com.au, /pub/faq
- ftp.aimnet.com, /pub/users/lordsoth/wc3
- wcl-l.bham.ca.uk, /pub/djh/faqs
-
- * Other BBSes: Sherlock's Haven BBS -- (516) 433-2093, 28.8k bps
-
-
- 1.7.1. The WC3 FAQ Mailing List
- --------------------------------
-
- I maintain a mailing list of people who are interested in receiving updates
- to the FAQ via email. If you'd like to be put on this list, just send a
- message to netslave@midnight.com.au with the text
-
- SUBSCRIBE WC3
-
- in the body of the message.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- *******************************************************************************
- 2. Background of Wing Commander III
- *******************************************************************************
-
- Undoubtedly, many of the people reading this FAQ will have already played the
- other Wing Commander games and know pretty much what they're about; but
- there are probably some Wing Commander newbies out there, too. Besides, even
- if you are a veteran of the Wing Commander universe, a short refresher course
- can never hurt... :-)
-
-
- 2.1. What's this whole "Wing Commander" thing about?
- =======================================================
-
- Wing Commander, first released in 1990 by Origin Systems, is a simulation-
- style action game interwoven with a cinematic storyline set in the 27th
- century. It does not attempt to model real-world physics with a completely
- accurate simulation of space flight, but instead concentrates on providing a
- fun, intense, first-person space dogfighting experience. Several things
- distinguished it from other games upon its initial release: the graphics,
- music, and sound were all revolutionary, surpassing most (if not all) other
- competing products in the industry at the time. The storyline, of which a
- short segment unraveled after each mission the player flew, had many plot
- devices that, although simple, had rarely before been used in a computer game
- of its type: character development, interpersonal conflict, ethics, and more.
- To date, the series has sold a total of over 1.5 million units worldwide.
-
-
- 2.2. Chris Roberts? Who?
- ============================
-
- Chris Roberts is the man behind the Wing Commander series. His experience in
- the gaming industry goes back to his teenage years... from the very beginning,
- programming arcade games was Roberts' primary goal. It started out as a simple
- hobby, and then grew to be an actual source of income as he published several
- hits for the BBC personal computer in England, including Wizadore and Stryker's
- Run.
-
- His big break occurred when he was in Austin, Texas, working on his latest game,
- Ultra Realm (which later became Times of Lore). He wanted to find an artist to
- do the artwork for his game, and ran across Denis Loubet, who was then doing
- freelance artwork for Richard Garriot's Ultima VI. Before long, Loubet showed
- Times of Lore to some of the higher-ups at Origin, with whom Roberts eventually
- signed an agreement to distribute the game.
-
- During the next couple of years, he began to toy around with a first-person
- space combat game on his own time using techniques that were fairly new to the
- gaming industry. After a couple of months, he had a basic working model to
- show to the guys at Origin, at which point it officially became a sanctioned
- company project. The result was Wing Commander, and the rest is history.
-
-
- 2.3. What were the previous Wing Commander products?
- =======================================================
-
- 2.3.1. Wing Commander I [SPOILERS -- WC1]
- -------------------------------------------
-
- Wing Commander I is the game that started it all. In this first
- installment of the WC saga, the player takes the role of a young Lieutenant
- who has just been assigned to the carrier ship Tiger's Claw, the pride of
- the Confederate Navy. The main plot of WC1 is the Confederation's campaign
- to take Vega Sector from the Kilrathi, which eventually succeeds.
-
- WC1 had two add-on disks -- Secret Missions 1 and 2. SM1 focused on a
- new Kilrathi secret weapon, and the Claw's attempts to hunt down and
- destroy it. SM2 told the story of how the Confederation made an alliance
- with the avian Firekkan species, and also introduced two new characters:
- Doomsday and Jazz.
-
-
- 2.3.1.1. Super Wing Commander
- ------------------------------
-
- A revamped version of WC1 has been released for the 3DO and Macintosh
- platforms, incorporating completely redone hi-resolution graphics, full
- speech during all the cinematic sequences, and more. SWC follows the
- plotline of the whole WC1 series, including SM1 and SM2.
-
-
- 2.3.2. Wing Commander II [SPOILERS -- WC2]
- --------------------------------------------
-
- The game begins with the Tiger's Claw being destroyed by three Kilrathi
- stealth (cloaked) fighters, and you are accused of allowing the carrier
- to be destroyed because of your negligence. Your claims about the
- stealth fighters go unbelieved, your career is ruined, and you are
- assigned to a space station in the backwaters of the known galaxy.
-
- Ten years later, through a strange series of events, you end up on the
- flagship of the Confederate fleet (imagine that), the Concordia, where you
- meet up with some of your old pals who survived the destruction of the
- Claw -- Angel, Spirit, Paladin, Doomsday, and Jazz. Eventually, you defeat
- the heir to the Kilrathi throne in a one-on-one dogfight (though he ejects
- to survive to fight again another day), destroy the Kilrathi headquarters
- in the sector, and find evidence that the stealth fighters exist, proving
- your innocence and restoring your career.
-
- WC2 also had two expansion disks -- Special Operations 1 and 2. SO1
- introduced the character of Bear, the protagonist in the second and third
- Wing Commander novels. SO2 reunites you with Maniac, with whom you team
- up to destroy Ayer's Rock, an asteroid which a band of human traitors is
- using as a base.
-
-
- 2.3.2.1. The Wing Commander I & II CD-ROM
- ------------------------------------------
-
- Origin has recently released the first two Wing Commander games,
- including all expansion sets (Secret Missions 1 & 2, the WC2 Speech
- Pack, and Special Operations 1 & 2) on a single CD. WC1 must be
- installed to your hard drive, but WC2 can be played off the CD to
- save drive space.
-
-
- 2.3.3. Privateer [SPOILERS -- PRIVATEER]
- ------------------------------------------
-
- Privateer puts you in the shoes of a different character -- a privateer.
- This game, which takes place in the Gemini sector of space, is essentially
- unrelated (in terms of plot) to the main Wing Commander games. As a
- freelance trader and mercenary, you undertake various missions to earn
- yourself enough credits to upgrade your ship and advance in the storyline.
- Eventually, you discover an old alien derelict, and take a working cannon
- from it and mount it on your ship. This prompts an alien drone to begin
- to chase you; in the end, you team up with Confederate ships to destroy
- the threat the drone presents to the sector.
-
- One expansion disk has been released for Privateer -- Righteous Fire.
- This begins with your alien gun being stolen form your ship, and
- concentrates on your attempts to retrieve it. You never do.
-
-
- 2.3.3.1. The Privateer / Strike Commander CD-ROM
- -------------------------------------------------
-
- Another recent release of Origin's, this CD contains the enhanced
- versions of both Privateer and Strike Commander on one disc. Both
- games come with their expansion disk (Tactical Operations for Strike
- Commander, Righteous Fire for Privateer) and full speech. Strike
- Commander also has an expanded introduction sequence.
-
-
- 2.3.4. Wing Commander Academy
- ------------------------------
-
- A game with no plotline whatsoever, WCA was designed to appeal to the
- straight-out action gamers who prefer the dogfighting over the storyline.
- All the ships from WC2 plus a couple of new ones and a mission builder are
- included.
-
-
- 2.3.5. Wing Commander Armada
- -----------------------------
-
- Much as WCA was designed to appeal to those who wanted to be able to create
- their own missions, Armada is aimed towards those who want a multiplayer
- Wing Commander game. Like Academy, there is no storyline to follow, but
- several new features not found in previous WC games are present. Not only
- can the player fly in "Gauntlet" mode, a straight shoot-'em-up where wave
- after wave of increasingly powerful enemy ships is thrown at them, but a
- new "Armada" mode is present, which is a strategy game requiring the player
- to manage planetary resources and build up a fleet to hunt down and destroy
- his/her opponent. Battle sequences in Armada mode place players in the
- cockpit so they can directly affect the outcome of each battle, creating an
- interesting mix of strategy and action.
-
- Most players agree that Armada's strengths lie in its multiplayer
- capabilities. Using a high speed modem, NetBIOS-compatible network, or a
- split-screen mode on a single computer, two pilot jockeys can both climb
- into their own fighters and play head-to-head or cooperatively. A recently
- released patch also adds a six-player mode and IPX network support.
- Needless to say, the multiplayer modes add a new dimension to the game not
- found in previous WC products.
-
-
- *2.3.6.* Wing Commander novels
- -------------------------------
-
- Three novels set in the Wing Commander universe were published prior to
- WC3's release: _Freedom Flight_, by Mercedes Lackey and Ellen Guon (the
- head writer for WC2), takes place during SM2, and has Paladin and Hunter as
- the main characters. The novel goes into detail on the Kilrathi defectors
- who were briefly mentioned in SM2 (and of which Hobbes from WC2 and WC3
- was the leader), and gives the reader a good look at Firekkan culture.
-
- _End Run_, by Christopher Stasheff and William R. Forstchen, features
- Jason "Bear" Bondarevsky (SO1) as the protagonist and tells the story
- of how he is assigned to a new ship, the Tarawa, which is sent on a
- suicide mission into Kilrathi space. Other WC figures who are major
- characters in the novel are Paladin, Hunter, Sparks, and Admiral Tolwyn.
-
- _Fleet Action_, written by William R. Forstchen, is a direct sequel to
- _End Run_, picking up where its predecessor left off. The Kilrathi launch
- a major counteroffensive against the Confederation, who must come up with
- a last-ditch plan to avoid annihilation.
-
- _Heart of the Tiger_ is a recently-released novel adaption of WC3. Though
- not released until after the game, it is included here for convenience; see
- section 9.9.4 for more details.
-
-
- *2.3.6.1.* What are the ISBN numbers of the WC novels?
- -------------------------------------------------------
-
- Several FAQ readers have asked me for more details on these novels so
- that they could order them through their local bookstores, so here they
- are:
-
- _Freedom Flight_, by Mercedes Lackey and Ellen Guon. Published
- in 1992 by Baen Books. ISBN 0-671-72145-3.
-
- _End Run_, by Christopher Stasheff and William R. Forstchen.
- Published in 1994 by Baen Books. ISBN 0-671-72200-X.
-
- _Fleet Action_, by William R. Forstchen. Published in 1994 by
- Baen Books. ISBN 0-671-72211-5.
-
- _Heart of the Tiger_, by William R. Forstchen and Baen Books.
- Published in 1995 by Baen Books. ISBN 0-671-87653-8.
-
-
- 2.4. Who's this "Bluehair" guy?
- ==================================
-
- In WC 1 & 2, the player can choose any desired name and callsign for the main
- character, who has no name of his own. While these games were in development,
- Origin nicknamed our hero "Bluehair," a reference to the dark blue tint the
- artists gave to his hair. Since then, the nickname has been adopted by gamers
- of the online community as a convenient "handle" when discussing the main
- character in the first two Wing Commander games.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- *******************************************************************************
- 3. Technical questions
- *******************************************************************************
-
- 3.1. What are the system requirements for Wing Commander III?
- ================================================================
-
- 3.1.1. How fast does my processor need to be?
- ----------------------------------------------
-
- The official requirement is a 100% compatible Intel 486DX2/50 or greater
- processor, though many people (myself included) have found gameplay
- satisfactory on a 486/33. In other words, if you only have a 486/33, you
- should be able to run the game just fine, but don't say that Origin never
- warned you if it runs too slow for your tastes.
-
- It should be emphasized that non-Intel processors are NOT supported by
- Origin, though AMD chips seem to work fine with the game. Cyrix processors
- have several known compatibility problems with WC3, and will not function
- properly.
-
-
- 3.1.2. What kind of video card do I need?
- ------------------------------------------
-
- The game runs on any VGA-compatible graphics card, though a fast VESA or
- PCI local bus card will help matters greatly. Of course, an SVGA card is
- required to play the game in SVGA mode.
-
- Note that "Windows accelerated" video cards may or may not perform well in
- standard DOS VGA, SVGA, or both. Since WC3 is a DOS-based application,
- with SVGA support provided through use of the VESA 1.2 SVGA extensions, the
- game's performance will depend on your video board's speed in these modes,
- which may not be as fast as its Windows performance. However, the normal
- VGA mode should run at acceptable speeds with almost any video board,
- assuming your system meets all the other requirements.
-
-
- 3.1.3. How much RAM do I need?
- -------------------------------
-
- 8 megs are required; anything above that will primarily help cut down on
- the loading times before missions, cinematic cutscenes, and pauses in
- combat when the game loads sound effects for the first time (which is not
- necessarily a minor issue).
-
-
- 3.1.4. Do I need a CD-ROM drive? How fast?
- --------------------------------------------
-
- Since Wing Commander III is a CD-ROM only release (no floppy version has
- been or will be released, like all of Origin's future products), yes, a
- CD-ROM drive is required. The official requirement is a double-speed
- drive; a single-speed will run the game, but the video playback may be
- choppy, pausing every few seconds to let the CD-ROM drive catch up. (On
- the other hand, I've talked to at least one person who was able to run
- the game with a fast single-speed and get very few pauses at all... proceed
- at your own risk, I guess.)
-
-
- 3.1.4.1. Will I need to worry about disc swapping?
- ---------------------------------------------------
-
- No. Even though the game comes on multiple CDs, once you finish
- playing on a disc, you'll be able to load the game from the
- following disc every time thereafter.
-
-
- 3.2. Does Wing Commander III take advantage of a math coprocessor?
- =====================================================================
-
- No. If it did, then the game would not run on 486SX or SX2 systems, which
- still represent a significant market share of Origin's target audience. The
- only other option would be to write two separate versions of the game, one for
- 486SX systems and the other for 486DX systems; unfortunately, this would have
- added too much time to the development cycle.
-
-
- 3.3. Frame rates
- ===================
-
- 3.3.1. What kind of frame rates can I expect?
- ----------------------------------------------
-
- These estimates, of course, are just that -- estimates -- and actual frame
- rates will vary from system to system; however, here's a chart (officially
- released by Origin) detailing how fast, in fps (frames per second), WC3
- should run on your system during an average combat mission with a few
- Kilrathi:
-
- VGA SVGA SVGA (with fast local bus video card)
-
- 486/33 12 4 10
- 486/50 17 10 15
- 486/66 20 13 18
- Pentium/60 24 15 20
- Pentium/90 24 15 24
-
- Note that the local bus SVGA figures are optimal; some local bus video
- cards are faster than others, so you may not get those numbers if your card
- isn't among the fastest available. All of these figures are averages for
- space combat with other fighters... around capital ships, the game will run
- about 3-5 frames fps slower.
-
- Cinematics should run acceptably in VGA on any system that meets the
- minimum requirements, and can probably run in SVGA on a 486DX2/66 or
- faster. Slower systems (i.e., a 486/33) will probably be able to run the
- cinematics in VGA, albeit with occasional pauses in the video playback.
-
-
- 3.3.2. How can I tell what frame rates I'm getting?
- ----------------------------------------------------
-
- During spaceflight, pressing Ctrl-F will toggle a little frame rate monitor
- in the corner of the screen. Note that this is different than the Alt-F
- keystroke that was used to do the same thing in the demo.
-
- You cannot check your frame rate during the cinematics, but they should
- always run at a constant speed anyway.
-
-
- 3.4. How big (in terms of disk space) is Wing Commander III?
- ===============================================================
-
- The game takes up FOUR CD-ROMs, so somewhere between 2 and 2.5 gigabytes. A
- minimum of of about 20 megabytes of hard drive space will be required for a
- swap file that WC3 creates; you have the option of installing another 40
- megabytes of data to the hard drive to speed up loading times between missions
- and such.
-
-
- 3.5. Does Wing Commander III support both a VGA and SVGA mode? At what
- resolutions?
- ==========================================================================
-
- Yes. Though designed as an SVGA application, Origin made sure that WC3 runs,
- first and foremost, as a VGA game in the standard 320x200x256 resolution. The
- high-resolution SVGA mode (640x480x256 in spaceflight, 320x400x256 for the
- cinematics) is an optional feature that will run acceptably on some systems and
- not on others (see the frame rate chart in section 3.3 above). The user also
- has the option of running the gameplay and/or cinematic sequences independently
- in either SVGA or VGA mode... whichever is best suited for their system.
-
- It should also be noted that if, during spaceflight, the system can't keep up
- with the graphics at the resolution the user has set, gameplay is not slowed
- down -- frames are skipped so that game time still passes at the same rate. In
- other words, the game will get choppier, but not slower (not much, at any
- rate).
-
-
- 3.5.1. When can I switch between the VGA and SVGA modes?
- ---------------------------------------------------------
-
- Any time you want. You aren't limited to doing it only between missions
- or anything like that; it can be done with a single keypress at any point
- during gameplay. The game will even (optionally) switch between video
- resolutions for you automatically, dropping down to VGA if the frame rate
- gets too slow, and then jumping back to SVGA when it climbs back up.
-
- Cinematics, however, can not be changed on the fly -- you need to wait
- until the clip you're watching is over, and then head towards the nearest
- computer terminal on your ship to change the game settings (or,
- alternately, you can run the WC3 setup program from DOS and change it from
- there).
-
-
- 3.5.2. Is the graphic detail level configurable?
- -------------------------------------------------
-
- Somewhat. You can set the game to low, medium, or high detail, which
- determines the amount of texture mapping that is done (see section 3.8).
- On high detail, all ships and objects are texture mapped, medium detail
- takes the texture maps off the capital ships, and low detail has all
- ships drawn using only polygons.
-
- This detail level is independent of the VGA/SVGA setting.
-
-
- 3.6. Does Wing Commander III support the ReelMagic or any other MPEG cards?
- ==============================================================================
-
- No. An MPEG version might still be released at some point in the future, but
- this is unlikely.
-
-
- 3.7. What's the sound support like?
- ====================================
-
- 3.7.1. What sound cards are supported?
- ---------------------------------------
-
- Wing Commander III supports the following sound cards:
- Ensoniq Soundscape
- Gravis Ultrasound
- Gravis Ultrasound Max
- Pro Audio Spectrum
- Roland Sound Canvas
- Roland RAP-10
- SoundBlaster
- SoundBlaster Pro
- SoundBlaster/16
- SoundBlaster AWE-32
- Any other General MIDI compliant sound hardware
-
-
- 3.7.1.1. Are the digital sound capabilities of the RAP-10 taken
- advantage of?
- ----------------------------------------------------------------
-
- Yes. (Many games use the RAP-10 to play music, but require the player
- to use another sound card for digital sound playback. Not WC3!)
-
-
- 3.7.2. Does WC3 have 16-bit sound effects?
- -------------------------------------------
-
- Yes, all sound effects are in 16-bit stereo.
-
-
- 3.7.3. Can WC3 play multiple digital sound samples simultaneously?
- -------------------------------------------------------------------
-
- Yes. Wing Commander III can play 32 different digitized sound samples
- simultaneously.
-
-
- 3.8. Does Wing Commander III use bitmaps or polygon-based graphics?
- What's the difference?
- ======================================================================
-
- WC3, like some previous Origin releases (Strike Commander, Wings of Glory),
- uses texture-mapped polygons instead of plain bitmaps (as previous Wing
- Commander games did). For those of you who aren't familiar with the
- advantages of a polygon-based graphics engine, allow me to explain...
-
- The first two Wing Commander games use bitmaps to represent the ships and
- other objects in space. The ships themselves are actually centered at a
- single point in space, and their boundaries are defined by an invisible box
- surrounding that point. Note that their boundaries are defined by a 3-D
- _box_, rather than the shape of the ship you see on the screen... that's why,
- for example, gun shots that come really close to an enemy (but don't actually
- hit his image on the screen) explode in the space next to him and still do
- damage -- they hit the invisible box surrounding the ship. As this box flies
- around space and tries to shoot you, a 2-D image of a spaceship is placed on
- it that is changed to reflect what angle you're looking at the box from. Thus,
- all of the ships in the first two WC games are actually flying boxes that just
- have _pictures_ of one-man fighters slapped on them.
-
- Still following? Good. Now, a polygon-based engine -- the kind WC3 uses --
- is much different. Rather than having their boundaries defined by an
- invisible box, objects are made up of geometric shapes... a cylinder might
- represent the body of a plane, two triangles could represent for the wings,
- and so forth. These boundary-defining shapes _are_ visible to the player,
- unlike the flying boxes of WC1 and 2. Since a ship made up of plain polygons
- can look a bit ugly (take a look at some flight simulators from four or five
- years ago), various techniques are used to improve their appearance. WC3 uses
- "texture mapping", which means that a texture (a "texture" being a picture of
- anything from a sheet of glass to a certain color of metal to a picture of a
- pilot in a cockpit) is placed on these bare polygons to give them a more
- attractive appearance.
-
- The final result? Ships that still look really cool, but that are much more
- clearly "defined." There are many more advantages to this than just NOT having
- your gunfire hit the space next to your opponent and still do damage... check
- out section 4.2 for some examples of what is made possible by the use of the
- polygon-based flight engine in Wing 3.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- *******************************************************************************
- 4. Gameplay issues
- *******************************************************************************
-
- In some ways, WC3 scarcely resembles its predecessors; the SVGA graphics make
- everything four times as sharp, combat moves at a faster pace, and some things
- (such as the capital ship and planetside combat) are an entirely new experience
- altogether.
-
-
- 4.1. Is the flight model in WC3 the same as in previous WC games?
- ====================================================================
-
- Yes and no. There are two flight models available in WC3 that the user can
- choose between: the traditional WC flight model, as in WC1 and WC2, or a new
- flight model (similar to the one used in X-Wing) where your ship will roll
- whenever you yaw (turn left or right).
-
-
- 4.2. What are capital ships and capital ship combat like?
- ============================================================
-
- This is one of the areas most improved over previous WC games. The days when
- all capital ships were little more than big, ugly-looking, sluggish fighters
- that waited for you to fire your guns and blast them to kingdom come are gone.
- In WC3, the capital ships are huge -- some are thousands of times as long as
- your ship, in fact -- so when you fly up to one, you really are struck with a
- sense of awe rather than a sense of boredom. The detail on them is tremendous;
- you can easily see little windows dotting the hull, or fly over and look at the
- flight deck. The really neat thing is, these aren't all just for decoration,
- either... you can actually fly around _inside_ of a ship's hangar (this is made
- possible by that wonderful polygon technology talked about in section 3.8).
-
- Actual combat with capships is much more involved, as well. Destroying a
- carrier in the earlier WC games often involved little more than a few strafing
- runs, unloading your guns each time, until you broke through the shields and
- armor (or, in the case of some of the ships in WC2, sitting there until you got
- a torpedo lock and _then_ firing). Either way, it was fairly monotonous and
- generally not very challenging. In WC3, this is no longer the case... you'll
- probably need to make several attack runs at a capship, dodging a flurry of
- laser blasts and trying to pick off gun turrets with your blasters each time
- before it's safe enough to try and destroy it.
-
-
- 4.2.1. Manual takeoffs and landings
- ------------------------------------
-
- In WC3, takeoffs and landings do not have to be automatic; you have the
- option to do them manually by adjusting your speed appropriately and
- steering your ship into or out of the hangar bay. Not terribly complex,
- but more interesting than simply flying next your carrier and letting the
- automatic landing system kick in (though you can still do that if you get
- lazy.) ;)
-
-
- 4.2.2. Collision detection
- ---------------------------
-
- Unfortunately, WC3 has some problems detecting collisions with large ships.
- Sometimes crashing into a ship will eat into your shields and send you
- careening off in another direction (as it should), but other times you will
- actually fly _into_ a capital ship's hull, turning the screen into an odd
- mess of polygons... and then probably crash trying to fly out. This
- doesn't impede gameplay very much, since you don't often go smashing into
- capital ships, but needless to say, it doesn't do much for the suspension
- of disbelief...
-
-
- 4.3. What are the planetside missions like?
- ==============================================
-
- There are four ground missions in Wing 3, all of which are important to the
- plot. Planetside combat was designed with playability rather than realism in
- mind, so the game doesn't take any actual aerodynamics into account... there
- really aren't any real-world physics to worry about. Your ship's "repulsors"
- negate the effects of gravity, and you also don't have to worry about g-forces,
- engine stalls, or other similar considerations present in most flight sims.
- These same repulsors limit you to an altitude of 1,000-2,000 meters. For all
- practical purposes, planetside missions are just like space combat, though
- you've got terrain to avoid crashing into and a special indicator that appears
- on your HUD which monitors your orientation with respect to the ground.
- Mission objectives usually include strafing runs on ground targets.
-
- Unfortunately, the terrain is pretty barren; there are no forests, rivers,
- deserts, oceans, or anything... simply an endless array of jagged mountains and
- valleys, rendered in monochromatic shaded polygons with no texture mapping.
- Atmospheric flight isn't particularly breathtaking, but it does at least serve
- to add some variety to the missions you fly.
-
-
- 4.4. How many different ships comprise the Terran and Kilrathi fleets?
- =========================================================================
-
- The Terran Confederation has five types of capital ships and fighters at its
- disposal, two of which have rear gun turrets (complete with computer-controlled
- gunners who take over for you when you're not using them). The Empire of
- Kilrah has a more varied population of ships in their fleet, with eight kinds
- of fighters and seven kinds of capital ships. None of the old WC1/WC2 craft
- are used.
-
-
- 4.5. What new technologies are the Terrans armed with that I can use?
- ========================================================================
-
- In addition to the five new types of fighters in WC3 that the player will
- have a chance to fly, the Confederation has also discovered the secret of
- cloaking technology, so you'll be able to fly a stealth ships during one
- mission.
-
-
- 4.6. How much control do players have over the missions they fly (e.g.,
- their ship, wingman, weapons loadout, etc.)?
- ==========================================================================
-
- You're allowed to choose who your wingman will be, what ship you'll fly, and
- your ship's weapon loadout for each mission. You won't be able to choose
- which pilots fly on the other wings -- that's generally not even an issue in
- the game.
-
-
- 4.6.1. How does the weapon selection work?
- -------------------------------------------
-
- The guns on your ship are fixed and can't be changed, but you always get to
- allocate your missiles however you like. Unlike the weapon selection in
- Strike Commander, you have an unlimited supply of ammunition, and a heavy
- payload won't affect flight dynamics, either.
-
- This doesn't, however, mean that you'll want to load up your ship with as
- many Friend-or-Foe missiles as you can each time you fly a mission, because
- they're slower and pack less punch than other missiles (such as regular old
- heat-seekers) that are harder to get a lock with. It's a tradeoff, and
- you'll have to make a decision about your payload based on what kind of
- opposition you think you'll be facing. Choosing the appropriate weapon
- loadout for the task at hand may make a significant difference in your
- performance in battle.
-
-
- 4.7. How good is the artifical intelligence in WC3?
- ======================================================
-
- Excellent. Not only are your wingmen very effective (you may have a bit of
- trouble when you start out matching their kill tallies), but the Kilrathi are
- intelligent, too, especially on later levels... they even employ group tactics
- to try and fry you.
-
- Different wingmen also have distinct flying styles, ranging from a reckless
- near-suicidal approach to combat to a more cautious attack methodology.
-
-
- 4.8. What other notable game features are present in Wing Commander III?
- ===========================================================================
-
- 4.8.1. The 3-D navigational map
- --------------------------------
-
- The first two WC games used a two-dimensional navigation map to show the
- area surrounding the player. The obvious failing of this system is that it
- could not show Z coordinates; the map might have the player's ship directly
- on top of a jump point, when in reality he/she was a hundred thousand
- clicks _above_ the destination.
-
- WC3 employs an actual three-dimensional nav map to give the player a better
- idea of his/her surroundings. The map can be rotated on all three axes and
- zoomed in and out so that the environment may be viewed from any angle and
- any distance.
-
-
- 4.8.2. Power management
- ------------------------
-
- You can allocate your ship's power among engines, weapons, shields, and
- damage control during battle.
-
-
- 4.9. What game features _aren't_ present in Wing Commander III?
- ==================================================================
-
- 4.9.1. The "virtual cockpit"
- -----------------------------
-
- No 3-D cockpit was included in WC3, primarily becuase it slowed things down
- too much in SVGA mode and became more of a hindrance than a help. The
- usual left, right, and rear views are present instead.
-
- You can still turn the cockpit off altogether, though -- the WC3 ships all
- have a HUD, so vital information remains on the screen when the cockpit
- graphics are turned off.
-
-
- 4.9.2. VCR replay mode
- -----------------------
-
- There wasn't enough time in the development cycle to include one.
-
-
- 4.9.3. Color communications consoles
- -------------------------------------
-
- They tried, but the space color palette didn't support flesh tones very
- well.
-
-
- *4.9.4.* Can you go back and replay specific missions?
- -------------------------------------------------------
-
- Not technically -- though since you have a vast number of savegame slots,
- you can build your own mission library as you work through the game.
-
-
- 4.9.5. Can you transfer old characters from WC2 to WC3?
- --------------------------------------------------------
-
- Sorry, no.
-
-
- 4.9.6. Multiplayer modem and/or network support
- ------------------------------------------------
-
- Not WC3. If you want multiplayer Wing Commander, then give Wing Commander
- Armada a try (see section 2.2.5.).
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- *******************************************************************************
- 5. Cinematics and storyline mechanics
- *******************************************************************************
-
- 5.1. What distinguishes the cinematics and storyline in Wing Commander III?
- ==============================================================================
-
- There are two fundamental differences between the cinematics in WC3 and those
- in WC1 and 2. First, the live acting; all of the cinematic sequences are
- played out in full motion video by live actors, rather than being hand- and
- computer-drawn as in the first two games. This has numerous advantages,
- including the fact that a wider variety of camera angles is present, rather
- than the frontal face shots that were used nearly exclusively in WC1 and 2.
-
- Secondly, the cinematic sequences are no longer completely passive. The player
- can now choose how he/she responds in certain situations by selecting one of
- several choices from a list of possible dialogue responses. This, in turn,
- alters the way the story unfolds, so two people who play the game with
- different dialogue choices may experience quite a different plotline. (A
- normal movie script is about 120 pages; the script for WC3 is 300 pages long
- so that all of the different outcomes and dialogue choices were covered.)
-
-
- 5.1.1. In what ways can choices made during the cinematic sequences alter
- the storyline?
- --------------------------------------------------------------------------
-
- There are a few times -- maybe four or five spots in the game -- where
- choosing a particular course of action will have major ramifications on the
- rest of the story. Your actions might inadvertantly cause the death of one
- of your wingmen, for example, or you may have the chance to start a
- romantic relationship with a shipmate. The rest of the choices will only
- determine how the current scene is played out, and possibly have an impact
- on a pilot's morale, but this doesn't affect their flying ability
- drastically. Grouchy pilots, however, are less likely to follow your
- orders... or, in the case of Maniac and Flash, are *more* likely to follow
- your orders.
-
- The importance of all these seemingly insignificant storyline choices,
- however, should not be discounted. Though most of them have no major
- effect on the game outside of the cinematics, all of them help insure that
- Blair acts the same way the player would in a given situation. Whether the
- player realizes it or not, these choices will make him/her better able to
- relate to his/her alter ego in the game (Blair)... a vital element for
- drawing them into the story.
-
-
- 5.1.2. Can your wingmen actually die during an average mission, or are
- there safeguards built in to prevent this?
- -----------------------------------------------------------------------
-
- In WC1, when your wingman is shot down, he or she dies, no longer to assist
- the player in any future missions. In WC2, in order to preserve the story
- continuity, a wingman would instantly eject before their fighter was
- destroyed (remember G.I.Joe?), since the way the story was written made it
- hard to remove a character without seriously disrupting the continuity of
- the plotline.
-
- In WC3, most of the missions follow the WC2 method of the "automatic
- ejection seat." However, after a certain point in the game, if your
- wingman is shot down in combat, he or she will die, so there _is_ an
- element of danger involved.
-
-
- 5.2. How is live acting integrated into the cinematic sequences?
- ===================================================================
-
- All acting was done in advance in front of a green screen -- which is, as the
- name suggests, a cloth backdrop spray painted green. The background sets,
- which encompass everything from the throne room of the Kilrathi Palace to the
- hangar deck on your carrier, are rendered on Silicon Graphics workstations (the
- same ones used in the making of Jurassic Park). After the acting is done and
- the backgrounds have been generated, they are overlaid on top of the green
- backdrop in the film footage. The result is a video sequence with live actors
- in a very realistic-looking computer-generated environment.
-
-
- 5.2.1. How much live acting is contained in the cinematic sequences?
- -----------------------------------------------------------------------
-
- About three and a half hours of footage was filmed for the game. Of
- course, you won't see all of this playing the game through just once, since
- it has a branching storyline.
-
-
- 5.2.2. Why don't some of the actors look like their characters?
- ----------------------------------------------------------------
-
- During the casting for Wing Commander III, the primary concern was finding
- actors who could accurately portray the Wing Commander characters'
- personalities; physical appearance was secondary. While it was certainly
- nice to find an actor or actress who not only was able to play the role
- well but also looked like the character in mind, this wasn't always
- possible, as in the case of the actor taking the role of Paladin (John
- Rhys-Davies).
-
-
- 5.2.3. How is the acting for the Kilrathi characters accomplished?
- -------------------------------------------------------------------
-
- Think "Darth Vader", and you'll have a pretty good idea. An actor wears
- an elaborate costume (made by the same group who did the masks for the
- Teenage Mutant Ninja Turtles movies, by the way), and acts out the motions
- for his character in front of the camera. Facial expressions and lip
- movements on the robotic masks are controlled by another technician
- off-camera, and voices are dubbed in later by a separate voice actor.
-
- The combination works quite well. The Kilrathi _do_ look like puppets, but
- very convincing ones -- their movements, voices, and facial expressions are
- very lifelike, and it's easy to lose yourself in the movie and forget that
- they're just some guy wearing a mask.
-
-
- 5.3. How good do the final cinematic sequences look?
- =======================================================
-
- This is obviously a difficult question to answer... not only because it's hard
- to define in words, also because it's largely a matter of opinion. My personal
- views are that the video is very well done. The video quality isn't the
- greatest -- it's heavily dithered, and objects sometimes leave faint "streaks"
- when they move around on the screen (this effect is difficult to describe if
- you haven't actually seen it), but frankly, it still kills anything else I've
- ever seen on my lowly 486/33, and most people I've talked to who own higher-end
- systems were equally impressed. Once I watched it for a few minutes, it seemed
- almost as good as regular TV.
-
- The acting surprised me the most; it's actually good! No one's going to win
- any Oscars for their performances, but they honestly aren't that bad... at
- least as good as your average TV show, and certainly better than most (if not
- all) computer games to date. The artifical elements blend in really well,
- too... the computer generated backgrounds do not look at all unreal once all
- of the video has been overlaid, and while it's easy to tell that the Kilrathi
- characters are fake (see section 5.2.3.), the facial expressions and
- lip-syncing of the electronic masks are well done and their movements are very
- lifelike.
-
- Of course, these are my own opinions, and are subject to your own whims and
- preferences. Personal mileage may vary.
-
-
- 5.4. Who are the characters in Wing Commander III, and who are the actors
- and actresses playing their roles?
- ============================================================================
-
- Character names are listed first, with the name of the actor or actress in
- parentheses. In the cases of the Kilrathi characters, the voice actor is
- listed.
-
-
- 5.4.1. Col. Christopher Blair (Mark Hamill)
- --------------------------------------------
-
- In Wing Commander III, the player takes the role of Colonel Christopher
- Blair, a veteran Confederate pilot who commands the fighter squadron on
- his ship. Throughout the course of the game, you not only fly dozens of
- missions against the Kilrathi, but deal with intercharacter relationships
- with your shipmates as well -- you even get to choose your own love
- interest.
-
- Blair is portrayed by Mark Hamill, best known for his starring role as Luke
- Skywalker in the "Star Wars" movie trilogy. He has also been seen in "The
- Guyver," "The Night the Lights Went Out in Georgia," "Britannia Hospital",
- and others. Voice acting work includes playing The Joker in the Batman
- animated television series and "Mask of the Phantasm" motion picture, and
- a role in Sierra's interactive adventure game, "Gabriel Knight."
-
-
- 5.4.2. Maj. James "Paladin" Taggart (John Rhys-Davies)
- -------------------------------------------------------
-
- Veterans of the first two Wing Commander games will certainly remember
- Paladin, the Scottish officer who has been serving in the Navy for several
- decades. Taking this role is John Rhys-Davies, who has appeared as Sallah
- in "Raiders of the Lost Ark" and "Indiana Jones and the Last Crusade," and
- has also played characters in "The Living Daylights," "Firewalker," and
- others. He is currently starring in FOX's "Sliders" as Professor
- Maximillian Arturo, and is the host of the Discovery Channel's
- "Archaeology."
-
-
- 5.4.3. Admiral Geoffrey Tolwyn (Malcolm McDowell)
- --------------------------------------------------
-
- Those who only played WC2 probably remember Tolwyn as a hard-nosed, strict
- commander who never really seemed to care about much besides making the
- player's life difficult. Those who read the WC novels should have a
- more positive impression of him; that of a just, honorable officer who
- places morality and ethics above authority and discipline. (Yeah, it
- sounds cliched, but true.)
-
- Whatever picture you have of Tolwyn, he'll be present in WC3, played by
- Malcolm McDowell. McDowell has been in movies such as "A Clockwork
- Orange," "Time After Time," "Britannia Hospital" (with WC3 co-star Mark
- Hamill), the recent "Tank Girl," and others. He also played the role of
- the villain Soran in the recent "Star Trek: Generations" motion picture.
-
-
- 5.4.4. Capt. William Eisen (Jason Bernard)
- -------------------------------------------
-
- Eisen, the commander of the TCS Victory, is another newcomer to the Wing
- Commander saga, played by Jason Bernard (currently starring in the TV
- series "Herman's Head.") Bernard has also appeared on "The Cosby Show,"
- "St. Elsewhere," "Knot's Landing," "Night Court," "The Flash," and others.
- Film credits include, but are not limited to, "War Games," "Blue Thunder"
- (with WC3 co-star Malcolm McDowell), and most recently, "While You Were
- Sleeping."
-
-
- 5.4.5. The TCS Victory's fighter pilots
- ----------------------------------------
-
- 5.4.5.1. Maj. Todd "Maniac" Marshall (Tom Wilson)
- --------------------------------------------------
-
- Another character from the earlier WC games, Maniac is a brash,
- unpredictable pilot who has a stubborn "to-hell-with-the-rules"
- attitude that has put himself and his shipmates in danger countless
- times. He is, however, a highly skilled pilot, and the Confederation
- Confederation needs all the help they can get...
-
- Maniac is portrayed by Tom Wilson, who you've probably seen as Biff in
- the "Back to the Future" trilogy. Wilson has also been in "Blood In...
- Blood Out," "Action Jackson," "April Fool's Day," and others.
-
-
- 5.4.5.2. Lt. Robin "Flint" Peters (Jennifer MacDonald)
- -------------------------------------------------------
-
- One of the possible love interests for the player, Flint is a member of
- your flight squadron who has quite a dynamic character hidden
- underneath her cool, calm exterior. She is played by Jennifer
- MacDonald, who has been seen in "Terminal Force," "The Collector,"
- "Shades of Black," "Dream On," "The Adventures of Brisco County, Jr.,"
- and more.
-
-
- 5.4.5.3. Col. Ralgha "Hobbes" nar Hhallas (John Schuck)
- --------------------------------------------------------
-
- Originally assigned to be a bridge officer on your ship, you pull some
- strings to get him placed on your fighter squadron, where he again
- takes the role of one of your fellow wingmen as he did in the previous
- WC games. Some of the other pilots don't like the idea of a Kilrathi
- crewmate, and racism is a problem you'll have to deal with as the
- Victory's Wing Commander.
-
-
- 5.4.5.4. Lt. Laurel "Cobra" Buckley (B. J. Jefferson)
- ------------------------------------------------------
-
- Cobra spent a great deal of her childhood in a Kilrathi prison camp,
- and though she eventually escaped, she harbors a great deal of pure
- hatred towards the cats. The fact that Hobbes is on board doesn't
- make dealing with her any easier, either.
-
-
- 5.4.5.5. Lt. Winston "Vagabond" Chang (Francois Chau)
- ------------------------------------------------------
-
- He's a good pilot and a pretty decent guy, but there's something
- mysterious about Vagabond. Large gaps in his personnel bio and his
- reluctance to talk about his past lead you to wonder if he's hiding
- something. If so, what is it... and why is it such a secret?
-
-
- 5.4.5.6. Lt. Mitchell "Vaquero" Lopez (Julian Reyes)
- -----------------------------------------------------
-
- Vaquero is about as nice as they come, and is the kind of guy who just
- exudes friendliness. You'll find yourself quite at ease while talking
- to him, listening to his dream of opening a cantina after the war, and
- passing the days just sitting back in his chair and strumming on his
- guitar...
-
-
- 5.4.5.7. Maj. Jace "Flash" Dillon (Joshua Lucas)
- -------------------------------------------------
-
- The Confederation is in the middle of developing a new kind of fighter
- craft to add to their arsenal, and Flash is the chosen test pilot.
- Unfortunately, he's a bit of a hotshot who has never seen the horrors
- of war face-to-face, and his naive views make him a less than stellar
- example of what a military officer should be...
-
- Joshua Lucas, the actor playing Flash, is a regular on "The Man From
- Snowy River". On the big screen, he has been seen in "Alive" and
- "Class of '61."
-
-
- 5.4.6. Chief Tech Rachel Coriolis (Ginger Lynn Allen)
- ------------------------------------------------------
-
- Rachel is a repair tech on the ship on which Blair serves, and is the
- second potential love interest for the player. The actress who plays her,
- Ginger Lynn Allen, has starred in "Young Guns II," "Skin Deep," "Leather
- Jackets", and many "adult" films. TV credits include "Silk Stalkings,"
- "Sunset Beat," and a current recurring role on "NYPD Blue."
-
-
- 5.4.7. Lt. Ted "Radio" Rollins (Courtney Gains)
- ------------------------------------------------
-
- Courtney Gains takes on the role of Rollins, the Victory's communications
- officer. Rollins suffers from a heavy does of paranoia, convinced that the
- war effort is taking a catastrophic turn for the Confederaion. As the
- story goes on, however, you may begin to suspect that he's not as crazy
- as everyone thinks he is...
-
- Gains has been seen in "Memphis Belle," "The 'Burbs," "Colors," "Can't Buy
- Me Love," and "Back to the Future," among others. TV credits include
- "Seinfeld," "Tales From the Crypt," and "In the Heat of the Night," and
- more.
-
-
- 5.4.8. Col. Jeanette "Angel" Devereaux (Yolanda Jilot)
- -------------------------------------------------------
-
- Your girlfriend from WC2, Angel left on a top-secret mission for Confed's
- Special Operations divison, and you haven't seen nor heard from her in
- months. The only things you have to remind you of her are a couple of
- photographs and a short holo-recording which you keep in your locker on the
- Victory...
-
-
- 5.4.9. The Emperor of Kilrah (Alan Mandell)
- --------------------------------------------
-
- The Emperor is back again, ready to lead the Kilrathi Empire on an
- offensive to crush the Confederation once and for all. He makes a couple
- of brief appearances, once during the introduction, and once during each of
- the closing sequences.
-
-
- 5.4.10. Prince Thrakhath (John Rhys-Davies)
- -------------------------------------------
-
- WC3 wouldn't be complete without your favorite old arch-nemesis, and sure
- enough, the heir to the Kilrathi throne is back for the latest installment
- in the WC series.
-
- Thrakhath's voice is done by John Rhys-Davies, who also plays the role of
- Paladin (see section 5.4.2).
-
-
- 5.4.11. Melek (Tim Curry)
- -------------------------
-
- Melek is the Kilrathi warrior who is Thrakhath's second-in-command. He
- makes scattered appearances throughout the game, usually at his Prince's
- side.
-
- Tim Curry, probably most easily remembered as the transvestite in "The
- Rocky Horror Picture Show," did the voice acting for Melek in WC3. Curry
- also did voice acting in Sierra's "Gabriel Knight," along with WC3 co-star
- Mark Hamill.
-
-
- 5.5. Do any other characters from previous Wing Commander games make an
- appearance in Wing Commander III?
- ==========================================================================
-
- Aside from the characters mentioned in section 5.4 above, no one from previous
- WC games makes an appearance, nor is anything mentioned as to their current
- status or whereabouts.
-
-
- 5.6. Do I get to pick my player's name or callsign?
- ======================================================
-
- Your name (Christopher Blair) is assigned to you and cannot be changed. You
- can pick a callsign for yourself, though it is not used during the cinematic
- sequences, since the spoken dialogue cannot change to reflect the callsign you
- choose. It is instead used in places such as the kill board posted on the
- ship, while during the cinematics you are referred to by your "real" name
- (Blair) or a title ("Sir," etc.)
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- *******************************************************************************
- 6. The Wing Commander III demo
- *******************************************************************************
-
- 6.1. Is the demo playable? If so, what do I get to do?
- ==========================================================
-
- Yes, the demo is fully playable. It allows the player to fly a Confederation
- Arrow light fighter on a scouting mission during which you fight six Kilrathi
- opponents.
-
- The demo does not include the "gameflow" sequences in between missions that the
- full release does... this means that you will not be able to walk around your
- home ship, the TCS Victory, nor will you be able to interact with the many
- characters that populate the WC3 universe. However, the playable section of
- the demo will give you an excellent idea of what the final version of WC3 is
- like, as the gameplay is nearly identical (see section 6.5.1 below for a list
- of differences).
-
- The demo also contains a self-running introduction that gives you an idea of
- the basic plot of WC3, and introduces you to many of the characters that you
- will encounter in the WC universe. The demo introduction is not the same as
- (or as long as) the final version's introduction; the two share some footage,
- but the introduction from the demo is made up of scenes from throughout the
- game, much like a motion picture trailer.
-
-
- 6.2. Obtaining and installing the WC3 demo
- =============================================
-
- 6.2.1. Where can I get a copy of the WC3 demo?
- -----------------------------------------------
-
- There are several sources. PC Gamer magazine bundles a CD-ROM filled with
- demos and patches with their magazine, and the December 1994 CD contains
- the complete WC3 demo. CD-ROM Today also had the CD demo with their
- November-December 1994 issue. You could order either of these back issues
- from the publishers to get a copy.
-
- A more convenient place, assuming you have access to the internet, is via
- FTP at ftp.funet.fi, in the /pub/msdos/games/demos/wc3demo directory, or at
- ftp.pht.com in /pub/msdos/games/demos. You can also find it on the World
- Wide Web -- http://wcl-rs.bham.ac.uk/GamesDomain, in the Direct Download
- section.
-
- If you decide to download the WC3 demo as opposed to getting it on CD, be
- prepared for a bit of a wait, as the complete demo is approximately 25
- megabytes in size.
-
-
- 6.2.2. What are the system requirements for the WC3 demo?
- ----------------------------------------------------------
-
- The demo requirements are the same as those for the release version of WC3:
- Intel 486DX2/50 or greater processor, 8 megs of RAM, VGA or SVGA
- (recommended), 100% Microsoft-compatible mouse driver, and approximately 25
- megs of hard drive space. All major sound cards are natively supported.
- Note that even though a 486/50 is Origin's official minimum requirement,
- most users have reported that a 486/33 ISA PC is adequate for VGA gameplay.
-
-
- 6.2.3. Why did my system get faster ratings from the demo than from the
- actual game?
- ------------------------------------------------------------------------
-
- Both the demo and the full version rate your processor and video speed on a
- descending scale, with a score of 1 being the best. It is likely that test
- results from the demo version will be better than results from the final
- version, but this does not mean that the game's performance will be
- diminished when playing the full game. Rather, it indicates that Origin
- tweaked these tests a little bit in the final release by changing the
- scale on which your computer's performance is rated.
-
-
- 6.3. What performance issues or bugs should I be aware of when running the
- demo?
- =============================================================================
-
- The WC3 demo had not been as extensively tested as the final product was -- it
- was released to the public as a work in progress, or just a taste of what the
- final version was to offer. It's reasonably safe to assume that any problems
- present in the final version of WC3 are also present in the demo, but NOT vice-
- versa -- bugs that are present in the demo may have been fixed by the time the
- game was released. Refer to Origin's technical FAQ (see section 10.4) for
- detailed solutions to any problems that you may be having.
-
- Gamers who are using the demo included with the PC Gamer CD-ROM may wish to
- copy the entire 25 meg demo to their hard drive; this will provide speedier
- loading times, and allow the player to bypass the graphical PC Gamer
- front-end.
-
-
- 6.4. Are there any undocumented and/or underdocumented commands available
- while flying?
- ============================================================================
-
- Yes, there are several:
-
- ~ Toggle afterburners on/off
- P Power management (see section 6.4.1)
- Caps Lock Autoslide (see section 6.4.2)
- Alt-F Toggle frame rate counter
- Alt-1 VGA mode
- Alt-2 VGA "double-buffering mode" (*)
- Alt-3 SVGA mode
- Alt-4 SVGA "double-buffering mode" (*)
- Alt-L Automatic mode-switching for fastest frame rate (**)
- Alt-P Pause spaceflight
- Ctrl-X Alternate flight control mode (***)
- Alt-M Activate keyboard controls
- Alt-J Activate joystick controls
- Ctrl-Left Arrow Make demo darker
- Ctrl-Right Arrow Make demo brighter
-
- (*)Double-buffering mode affects the way WC3 and your video card
- draw objects on the screen. Under certain circumstances users
- will receive a faster frame rate with this mode turned on,
- usually if you have a local bus video card.
-
- (**)ALT-L will tell the WC3 demo to automatically switch from SVGA
- to VGA (and vice-versa) whenever an unusually low or high frame
- rate warrants such a change.
-
- (***)CTRL-X toggles between one of two flight models WC3 can use...
- see section 4.1 for details.
-
-
- 6.4.1. Power management
- ------------------------
-
- As mentioned in section 4.8.2, WC3 allows you to allocate your ship's power
- to different systems. This is implemented in the demo, though it is not
- mentioned in the documentation.
-
- Pressing P will bring up the power management screen which consists of four
- blue bars, each with a letter next to it corresponding to one of your
- ship's primary systems:
-
- E -- Engines
- W -- Weapons
- S -- Shields
- D -- Damage control
-
- The [ and ] keys are used to change the amount of power allocated to the
- current system (indicated by which letter is highlighted). You can select
- a system by pressing the P key repeatedly.
-
-
- 6.4.2. Autoslide
- -----------------
-
- As soon as you press the Caps Lock key, you will be able to turn your ship
- without changing the direction you are moving; this will continue for as
- long as you hold the key down. The instant you release it, you will again
- start to move in the direction you are facing. This makes possible some
- maneuvers that would be otherwise difficult to do.
-
- In the final version of the game, not all fighters can do this; it is only
- available in Arrows and the Excalibur.
-
-
- 6.5. Comparing the demo to the final product...
- ==================================================
-
- 6.5.1. How does the demo's gameplay differ from the release version's
- gameplay?
- ----------------------------------------------------------------------
-
- There are several small differences... missiles in the WC3 demo are not
- nearly as effective as their counterparts in the final version. You will
- not have a wingman with you in the demo, whereas you will fly a solo
- mission in the final version only under special circumstances.
- Communications are not implemented, and the enemy AI in the demo is locked
- at "rookie", so the opponents you face will be little more than moving
- targets.
-
-
- 6.5.2. Will my frame rate in the final version of WC3 be the same, better,
- or worse than in the demo?
- ---------------------------------------------------------------------------
-
- Most likely it will be slightly better. The programming team at Origin
- made a number of refinements and optimizations to the WC3 code between the
- release of the demo and the release of the full version, resulting in
- slight improvements in the frame rate. With the demo, an i486DX2/66
- VESA Local Bus machine, equipped with a speedy video card, can achieve a
- continuous frame rate of 20-24 FPS in WC3's VGA mode. The same machine
- will provide a high-end of approximately 18 FPS in SVGA mode, dropping down
- to a low of 5 FPS or so when the screen is filled with capital ships,
- exploding debris, full-motion video, etc. On a full-blown Pentium 90 or
- 100MHz system with 16 megs of RAM, players of WC3 report near-religious
- gaming experiences.
-
-
- 6.6. Are there any screen shots available?
- ===========================================
-
- Maybe you don't have access to any FTP sites (or just don't want to download a
- 25 meg program), or would rather not go through the hassle and waiting time
- involved in getting a CD copy of the demo. In either case, there is still
- another way to get an idea of what the game looks like...
-
- Two sets of screen shots have been uploaded onto several major online services
- by Origin. The first were from some fairly early stages in game development
- and did not accurately represent what the final product would look like, so
- they were removed. The second batch was uploaded fairly close to the game's
- actual release and is still available for downloading.
-
-
- 6.6.1. What do the screen shots contain?
- -----------------------------------------
-
- Some external shots of a Confederate Arrow (a light fighter) flying in
- space and near a capital ship are present. There are also some images
- from the cinematic sequences, including a scene with Blair and Paladin
- standing planetside, Rachel (the flight mechanic) on the flight deck, and
- Admiral Tolwyn leaning over a desk in his office. No cockpit shots or
- enemy fighters are present in any of the images.
-
-
- 6.6.2. Are those screen shots really from playable sequences, or just
- cinematic scenes?
- ----------------------------------------------------------------------
-
- Yes, the external shots of the Arrow flying by the Confederate carrier are
- are from the playable portion of the game. It is obvious which of the
- pictures are from the cinematic sequences and these also reflect how the
- game should look on your screen.
-
-
- 6.6.3. Where can I find the screen shots?
- ------------------------------------------
-
- You can get them from the official Origin support forum on most online
- services, or from the Origin BBS (see section 10.4 for details).
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- *******************************************************************************
- 7. Strategies and tips
- *******************************************************************************
-
- WARNING: Many questions in this section (though not all) contain major
- spoilers. It may be best if you only read the questions necessary to get you
- past the place in the game where you're stuck, so as not to ruin the story.
- Consider this an extra warning... :)
-
-
- 7.1. General mission strategies
- ==================================
-
- 7.1.1. Is there anything I need to do at the start of a mission?
- -----------------------------------------------------------------
-
- Here's a checklist to go through every time you leave the Victory and go
- out on a mission:
-
- - Turn off the cockpit by pressing F1. This is to increase the frame rate.
- - Press Alt-3 to switch to double buffering mode (as described on page 7 of
- the Installation Guide) and increase the frame rate even more. NOTE:
- Some computers, especially those with slower graphics cards, will find
- that Alt-4 gives a better framerate than Alt-3. Again, see the
- Installation Guide for details.
- - Adjust your power settings (see the following section).
- - Activate full guns by pressing 'F'.
- - Look at the navmap ('N'). (For curiosity; it's not necessary.)
-
-
- 7.1.2. Any tips on power management?
- -------------------------------------
-
- Power is divided into four areas:
-
- Engines: Below 25%, the maximum velocity of your craft will decrease.
- Above 25%, the maximum velocity will not change, but acceleration and
- deceleration will improve, i.e. the ship will respond to speed changes
- more quickly.
-
- Shields: This is how quickly your shields will recharge.
-
- Weapons: This is how quickly your weapon batteries will rechage.
-
- Damage: Every fighter is equipped with an automatic damage repair system.
- This vital system will fix any part of your ship that isn't destroyed at
- a rate proportional to how much power is allocated to damage. Remember
- that the repair system will not be able to fix any system that is
- completely destroyed (100% damage). Also, remember that armor cannot be
- repaired or regenerated.
-
- Most of the time, you'll want to turn off damage control and use the extra
- power in other systems. You'll also want to keep engines somewhere at 25
- to 30 percent, since you'll want maximum velocity, but extra acceleration
- doesn't make much of a difference. The rest of the power should be divided
- up between the shields and the weapons.
-
- Here are my preferred power settings. Remember that the percentages given
- are just estimates, since the power display gives only bar graphs and no
- numerical data.
-
- Against fighters: 25% Engines
- 45% Weapons
- 30% Shields
- 0% Damage
-
- Against capital ships: 25% Engines
- 30% Weapons
- 45% Shields
- 0% Damage
-
- During combat, when my armor is hit, I always make sure to check my damage
- reports by pressing 'D'. If anything is damaged, I just turn up the power
- to damage control by a couple of notches. Then when there are no more
- enemies to worry about and I'm still sustaining damage, I crank the power
- to 100% until all the damage is repaired, then set my power back to my
- original settings.
-
-
- 7.1.3. I need some basic dogfighting pointers.
- -----------------------------------------------
-
- First of all, remember that a target that is constantly swerving is MUCH
- harder to hit than a target that moves in a straight line. So whenever
- the enemy starts to pound on your shields, hit the afterburners and start
- moving your fighter in every possible direction except straight ahead.
-
- However, if you normally double-click button #2 to afterburn, you will not
- be able to swerve while holding down the button (i.e. you'll still travel
- in a straight line), since turning the joystick left or right will simply
- cause your ship to roll. Try to get into the habit of keeping one hand on
- the joystick (or mouse) and keeping the other hand on the [Tab] key so that
- you can hit afterburners and maneuver at the same time.
-
- Secondly, try not to get caught up trying to chase down an evading Kilrathi
- fighter. One of the Kilrathi's favorite tricks is to have one
- fighter try to draw your firepower away while the others fly around to your
- six (or rear) and fire away. To turn the tables and make their trick work
- in your favor, select an enemy fighter and start pursuing it with your
- guns. After a few seconds, you'll notice that your selected target will
- start swerving around while the other enemy fighters move to your rear. At
- this time, quickly hit 'T' to switch your target to any one of those
- fighters, then spin around to face your new target. Most likely, you'll
- find your new target flying straight at you with his guns blazing. That's
- when you open fire and punch right through his shields. Don't worry about
- the enemy's firepower; in a head-to- head engagement like this one, the
- enemy will not be able to aim as well as in other angles of engagement.
-
- Third, beware of those fighters with rear turrets, like the Vaktoth or
- Paktahn. The Paktahn's rear mass driver is especially dangerous since it
- doesn't look like much until you notice that your front armor is starting
- to wear away. Ideally, you'll want to engage these fighters from the
- sides, but a head-to-head pass can work, too.
-
-
- 7.1.4. I keep getting killed by all those missiles the Kilrathi launch.
- ------------------------------------------------------------------------
-
- This is usually a problem in the higher difficulty levels like Crazy and
- Nightmare. If you use a joystick, try to keep one hand on the keyboard.
- Keep an eye on your lock warning light, since the sound the alarm makes
- isn't too attention-grabbing. When you see the warning, immediately hit
- 'E' once or twice to release decoys. If the missile isn't fooled by them,
- start evasive maneuvers while you release a few more. If your scanner
- starts to show too many yellow dots (missiles), hit the [`] (backtick) key
- or hold down [Tab] to turn on the afterburners, and keep twisting your
- fighter around until the missiles give up. Don't drop too many decoys on
- one missile, since the Kilrathi possess strength in numbers, and they will
- not hesitate to launch more missiles. You'll quickly learn that you are
- never given enough decoys...
-
-
- 7.1.5. Help! My afterburners won't turn off!
- ----------------------------------------------
-
- The tilde key (~) wlil toggle your afterburners on (in other words, so that
- they *stay* on until you run out of fuel), until you hit ~ again to turn
- them off.
-
- It's easy to bump the tilde while reaching for the Tab key to do a simple
- afterburner burst. If you notice that your afterburners aren't turning
- off, try hitting ~ and see if it fixes the problem.
-
-
- 7.2. Tactics for fighting specific ships
- ===========================================
-
- 7.2.1. Those asteroid fighters are tough!
- ------------------------------------------
-
- The Kilrathi asteroid fighters are tough to hit on a head-to-head approach
- since they tend to veer away from you earlier than usual. They are slow,
- but pursuing their tails is often difficult, since they release a seemingly
- endless amount of mines as they evade you. (Someone did notice that they
- do run out of mines eventually.)
-
- Remember, patience is the key. Don't ever try to follow one on its tail or
- you'll be dodging mines for your life. Just whittle away at its front
- shields during every head-on pass. If your shields ever get too low, just
- back off for a while and let them recharge. There is no rush.
-
-
- 7.2.2. What's the best way to destroy a capital ship?
- ------------------------------------------------------
-
- Use a torpedo. You should be able to get a torpedo lock well before you
- approach within the range of the capital ship's turrets, though you'll
- probably want to make sure any fighter escort in the area has been
- destroyed first.
-
- If you don't have a torpedo on you, if you want to save them, or if you
- want to be a hot-shot, then go ahead and engage the capital ship with your
- guns. Ideally, you'll want to take out as many turrets as you can before
- you start to work on the massive armor of the capital ship. Use the 'R'
- key to select a turret, then fly in and try to take out that turret without
- getting hit too often. You may want to configure your ship's power so that
- your shields will recharge faster (see section 7.1.2 above). If the
- capital ship also fires more powerful shots, like the yellow antimatter
- shots, try to take out those turrets first.
-
- Once a majority of the turrets are gone, the capital ship should be a lot
- more benign. You can also focus on eliminating the turrets on just one
- side of the capital ship, then making sure you stick to that side only...
- they'll be essentially defenseless, while you only did half as much work.
-
- It should also be noted that the sooner you can nail a capship, the better;
- sometimes, after you destroy a wing of fighters, a nearby capital ship will
- launch some more. A good approach is to attack the capship after killing
- all fighters in the area but one, making your attack runs much easier.
- Once you dust off the capital ship, pick off the remaining fighter, and you
- won't have to worry about anyone launching reinforcements.
-
-
- *7.3.* On an escort mission, after I finish off a wave of fighters, the
- autopilot light won't activate. What am I doing wrong?
- ========================================================================
-
- Fly close to the ship you're supposed to escort. Once you are close enough,
- you'll get an acknowledgement message and your autopilot indicator will light
- up (assuming subtitles are not turned off).
-
-
- 7.4. Dealing with enemy torpedoes
- ====================================
-
- 7.4.1. How do I destroy a Skipper missile?
- -------------------------------------------
-
- As Captain Eisen explains in the briefing, the Skipper missile is a
- Kilrathi cruise missile that "skips" in and out of cloak. It is usually
- launched from a Corvette. When a Corvette appears in a wave of ships, you
- can take on one of two roles:
-
- "The Goalie": Let your wingman take on the fighters while you hang back
- close to the capital ship you are supposed to defend. Try not to let the
- enemy fighters draw your attention away from your escortee. On your
- scanner, when you see the Skipper missile (a yellow dot) launched from the
- Corvette (an orange dot), quickly target it and head towards it. If you
- stayed close to your escortee, you should be close to the Skipper missile's
- trajectory. If (and when) the Skipper disappears, turn your fighter around
- and start heading back to your escortee. This way, you'll be able to stay
- along the trajectory that the Skipper missile will take. Keep pressing 'T'
- to cycle through your available targets until the Skipper missile reappears
- and you have it targeted again. Head towards the missile and when it is
- within range, fire away. You'll have to use guns; it's impossible to get a
- missile lock on a Skipper. With luck, you'll be able to destroy it.
-
- "The Striker": When the Corvette appears, quickly afterburn towards it.
- When you are within range, either open fire or launch a torpedo at the
- Corvette. (You might be lucky enough to destroy the Corvette before it
- launches the missile!) Keep one eye on the Corvette and one eye on your
- scanner so that if the Corvette launches the Skipper missile, you won't
- miss it. Once this happens, target the missile and pursue it. You should
- be right on the missile's six. If it disappears, simply keep flying
- straight until the missile reappears. Once it is within range, fire away.
-
-
- 7.4.2. I'm having trouble trying to stop the bio-missiles.
- -----------------------------------------------------------
-
- First of all, the best ship to use for this mission is an Arrow because of
- its speed.
-
- When you get to the nav point where the capital ship launches the bio-
- missiles, IGNORE the other ships for now. Quickly target a missile and
- afterburn straight towards it. Once the missile is within range of your
- guns, fire away, then target the next bio-missile. There should be a total
- of three missiles; once they're destroyed, you'll get the "Mission
- objectives completed" message. However, you'll still have to take on the
- fighters and the capital ship so that you can autopilot home.
-
-
- 7.4.3. On a certain nebula mission, the Victory gets destroyed as it heads
- for an alternate jump point. What happened?
- ---------------------------------------------------------------------------
-
- One of the Corvettes launched a Skipper missile at the Victory. Use the
- same techniques as you did before with the first Skipper missile (see
- section 7.4.1 above).
-
-
- 7.5. Flash's arrival
- =======================
-
- 7.5.1. How can I defeat Flash?
- -------------------------------
-
- Flash tends to "joust" -- attacking head-on and immediately turning around
- for another direct pass. His aim is excellent, so if you see him coming
- straight at you, fire off one or two volleys, then immediately turn away.
- Other than that, try to attack him from the sides or rear if you can. If
- you wait long enough, he'll run out of afterburner fuel, greatly decreasing
- his maneuverability and making him much easier to hit.
-
- If you're still having trouble, just fire all your missiles at him (use
- the B key), especially when he's heading straight for you.
-
-
- 7.5.2. I just lost the duel against Flash. Will he ever return to the
- Victory?
- -----------------------------------------------------------------------
-
- No. He's gone from the game for good, and so is the Excalibur he brought
- to the Victory.
-
-
- 7.6. Other mission-specific tips
- ====================================
-
- 7.6.1. Flint just made quite a rash decision. What should I do?
- -----------------------------------------------------------------
-
- It doesn't matter whether you go after Flint or not. If you do, you'll be
- greeted by more kitties. If not, Cobra will have successfully retrieved
- her in time for the next cutscene.
-
-
- 7.6.2. How do I prevent the Behemoth from getting destroyed?
- [SPOILER -- WC3]
- -------------------------------------------------------------
-
- You don't. It's part of the story. As the Behemoth prepares for its
- attack run on Kilrah, it is ambushed by a fleet of Paktahns. There is
- nothing you can do except destroy as many Paktahns as you can (for your
- kill tally) before the Behemoth destruction scene plays.
-
-
- 7.6.3. Thrakhath just sent me a comm message. How should I respond?
- ---------------------------------------------------------------------
-
- Your choices are either to return to the Victory or (prematurely) take on
- Prince Thrakhath. Remember, if you don't return to the Victory in time,
- you will be left stranded in Kilrathi space, and you'll have to replay the
- mission... but even if you do successfully kill Thrakhath and make it back,
- he'll still be alive later on in the game, so fighting him is pointless.
-
-
- 7.6.4. The Victory is under attack, and I can't seem to control my craft.
- What's going on?
- --------------------------------------------------------------------------
-
- Had a little too much to drink, eh?
-
-
- 7.6.5. I'm having trouble passing the planet rescue mission.
- -------------------------------------------------------------
-
- While in the atmosphere, you must destroy EVERY ground target you see,
- including the buildings and the laser artillery. Each ground target is
- shown as an orange dot on your scanner, so you'll easily be able to tell if
- there are still ground targets left in the area.
-
-
- 7.6.6. How can I succeed in defending Earth?
- ---------------------------------------------
-
- You can't. This mission is part of the losing path of the story, and thus
- is made to be unwinnable. Back up to a previously saved game and complete
- a mission that you may have failed in the past.
-
-
- 7.7. The traitor just got away. Should I go after him/her, or not?
- [SPOILER -- WC3]
- ======================================================================
-
- Don't worry about going after the traitor right now. If you don't, you'll be
- able to face him/her later. If you do, the Victory will not be able to jump
- out until you return, leaving it wide open for a Kilrathi attack, an
- engagement in which Vaquero is killed. In other words, the best thing to do
- is to not go after the traitor at this point.
-
-
- 7.8. The final missions
- ==========================
-
- 7.8.1. How do I keep my wingmen from getting killed off during the last
- missions?
- ------------------------------------------------------------------------
-
- It seems that your wingmen must be killed off in the course of the last
- mission before you approach the surface of Kilrah.
-
- However, if you don't like the thought of your wingmen dying (especially if
- one of them is Flint), just don't take them with you! When you're
- selecting wingmen for the last mission, move the cursor to the bottom of
- the screen until an option appears to leave without assigning any wingmen.
- Click it.
-
- You can also prevent their deaths by ordering them to go back home after
- you launch. Remember that your wingmen will not obey the command if it is
- issued at the beginning of a mission leg. Wait until combat, and then
- issue the order.
-
-
- 7.8.2. On the final leg, how do I kill all of the Sorthaks at the last nav
- point? [SPOILER -- WC3]
- ---------------------------------------------------------------------------
-
- You must enter the final nav point CLOAKED (press Ctrl-C). Throughout the
- mission, keep checking your nav map (by pressing 'N') and when you see the
- message, "Activate cloak before approaching Kilrah, laddie," (this should
- show up at the third nav point out... ten guesses as to who left this
- message for you,) that's when you should activate your cloaking device
- before you enter autopilot.
-
- If you enter the last nav point cloaked, you should see only Thrakhath, the
- traitor (if you haven't killed him/her yet), and a few other fighters. Now
- it is safe to decloak and finish off Thrakhath and his merry kittens once
- and for all.
-
- Remember, you don't need to cloak again after that.
-
-
- 7.8.3. I've passed the Sorthak fighters; how do I finish the last part
- of this mission?
- -----------------------------------------------------------------------
-
- The idea is that you should fly low in the trench to avoid detection. The
- second you fly too high, Ekapshi fighters will start harassing you. (I
- don't know if the trench really leads directly to the target, though. I
- found that I had to fly out of the trench anyway during the last bit of the
- flight path and make a direct run towards the target while evading the
- Ekapshi.)
-
- CHEAT: There are a couple of bugs in the game that make the final mission
- much easier. One allows you to recloak during the trench run... thus, you
- can fly out of the trench and head directly for the target without worrying
- about Ekapshi fighters. The other lets you resume the game from the
- planet's surface -- with a full tank of gas -- when you get killed. That's
- enough fuel to outrun the Ekapshi and afterburn almost the whole way to the
- fault line.
-
-
- 7.9. Is there a cheat mode built into Wing Commander III?
- ============================================================
-
- You bet! On the IBM version, simply start WC3 by typing "wc3 -mitchell" from
- the DOS prompt (as opposed to the standard "wc3"). The game will load
- normally, but pressing Ctrl-W in combat will destroy whatever ship you have
- targeted. Ctrl-Alt-W will destroy all ships in the vicinity.
-
- On the 3DO version, simultaneously press Left-shift and the Play/Pause button
- to bring up the hidden cheat menu. From here you can make yourself
- invulnerable, fly any mission in the game, view any of the cinematic cutscenes,
- and more.
-
-
- 7.10. What if these suggestions don't work?
- =============================================
-
- Remember, you can always go into the Options Menu during gameplay by pressing
- Alt-O. Here, you can reduce the difficulty level and turn on invulnerability,
- if you wish. Changing these options will not affect the gameflow or the
- storyline in any way.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- *******************************************************************************
- 8. Storyline questions
- *******************************************************************************
-
- Any long, complex story will have holes in its plot. The Wing Commander
- saga, spanning three primary installments and four expansion disks (all with
- dynamic, branching storylines), is no exception.
-
- This section attempts to "patch up" a few of WC3's plot holes, offering
- suggested interpretations of events in the game that help maintain a sense
- of internal consistency and continuity. Please note that these suggestions
- are compiled from the minds and imaginations of the FAQ authors and other
- members of the online community, and aren't endorsed by Origin or the WC
- writers; future products in the series may very well prove our theories
- wrong.
-
- WARNING: Like section 7, many items in this section contain major spoilers.
- It may be best if you finish the game before reading all of these. Consider
- this an extra warning. :)
-
-
- 8.1. What is the basic plot of Wing Commander III?
- =====================================================
-
- The year is 2669 (two years after the end of SO2), and the Kilrathi have again
- gained the upper hand in the Galactic War. Your old carrier, the TCS
- Concordia, has been recently destroyed, and you are reassigned to the decrepit
- TCS Victory. It is here that your adventure begins.
-
- The Terrans have developed a weapon of terrifyingly destructive power called
- the Behemoth, which they are hoping can tip the scales back in their favor --
- but before they can use it, a traitor on the Victory hands the plans for the
- weapon over to the Kilrathi. Another weapon, the Temblor Bomb, is the
- Confederacy's last hope, but its designer is now a Kilrathi prisoner, and
- before the bomb can be completed you, of course, must rescue the scientist...
-
-
- 8.2. How do the events in the Wing Commander novels fit into the storyline?
- [SPOILER -- END RUN, FLEET ACTION]
- ==============================================================================
-
- First off, let it be said that the novels are considered _somewhat_ "official"
- material -- that is, the general events that transpired in them are assumed to
- have happened in the "real" (i.e., computer game) WC universe. Among these are
- the death of Hunter, the adventures of the Tarawa, and the Kilrathi fleet's
- attack on the core Confederate worlds, including Earth. (A very brief summary
- of the events in the _Fleet Action_ can be found on page 12 of the WCArmada
- manual.)
-
- _End Run_ and _Fleet Action_ take place in the two-year gap between WC2 and
- WC3.
-
-
- 8.3. The opening sequence
- ============================
-
- 8.3.1. Why is the main character now called Christopher Blair?
- ---------------------------------------------------------------
-
- In WC3's full-motion video, the hero is frequently addressed by the other
- characters. Obviously, Origin needed to give him a name for this purpose,
- which explains why players can no longer name their characters. You can
- still choose a callsign, which will be used to display your stats on the
- kill board. It won't, however, be used in the video sequences. (Blair is
- never referred to by callsign in the game; in the novel _Heart of the
- Tiger_ (see section 9.9.2), his callsign is "Maverick.")
-
- Why the name "Christopher Blair"? During development of the earlier games,
- Origin staffers needed a "handle" for their hero, who would be names by the
- player in the game, so they referred to their character as "Bluehair"
- because of his characteristic blue and black hair. The name "Blair" seems
- to be a contraction of "Bluehair."
-
-
- *8.3.2.* How was the TCS Concordia destroyed? [SPOILER -- FLEET ACTION]
- -------------------------------------------------------------------------
-
- In the novel based on the game (see section 9.9.4), the Concordia is said
- to have been destroyed at the Battle of Earth that took place at the end of
- _Fleet Action_, but other events in _Fleet Action_ and the WCArmada manual
- contradict this. Perhaps it will be cleared up in a future WC game.
-
-
- 8.3.3. Why is Blair transferred to such an old ship as the TCS Victory?
- [SPOILER -- WC3]
- ------------------------------------------------------------------------
-
- Although Blair didn't know at the time of transfer, Admiral Tolwyn intends
- to use the Victory to escort a Confederation superweapon into Kilrathi
- space. Therefore, he wants to make sure he has the best personnel assigned
- to the Victory, including Blair.
-
- However, Tolwyn doesn't want to get the crew all worked up or have rumors
- floating around, so he keeps them in the dark about the whole ordeal until
- they need to know about it; that's why he doesn't tell Blair about the true
- reason for his transfer right away.
-
-
- 8.4. Game physics
- ====================
-
- 8.4.1. If space is a vacuum, why can I still hear the sounds of combat?
- ------------------------------------------------------------------------
-
- Come now, there must be a suspension of disbelief when playing any space
- action game, just like when you are watching a movie like Star Wars.
-
- One theory goes as follows: the Confederation fighters are designed to
- reflect actual atmospheric flight, so each fighter has an audio system that
- makes appropriate sounds, such as a simulated whooshing noise when a
- fighter flies close by.
-
-
- *8.4.2.* OK, then why does my craft's speed decrease after using the
- afterburners?
- ---------------------------------------------------------------------
-
- If one were to look at the situation from a physics point of view, this
- doesn't make any sense, either. Since space is a vacuum, there's no drag
- on your fighter craft, and therefore nothing to slow it down just because
- you let up on the throttle. Like the "sound effects in space" issue above
- (section 8.4.1), though, the game was designed this way simply because it's
- more fun. Having to turn around and apply reverse thrust every time you
- wanted to slow your ship down would be difficult and frustrating to
- control, and probably not appeal to most gamers.
-
- For those who like to have an explanation for everything, consider the
- possibility that Confed fighters are built to reflect atmospheric flight,
- so retro rockets fire and create reverse thrust the instant that the
- afterburners are turned off, making handling and maneuvering more intuitive
- for the fighter pilots.
-
-
- 8.4.3. What are the units of measurement for distance and velocity?
- --------------------------------------------------------------------
-
- In the ship stats section, the manual states velocity in kilometers per
- second. In other words, a Confederation Arrow can cover over 500 km
- every second, which is 0.16% the speed of light.
-
- I like to think that the velocity measurements are actually meters per
- second, which would put the Arrow's maximum cruise velocity at 500 m/sec,
- which is equivalent to 1800 km/h or Mach 1.5. These speeds make more
- sense.
-
- However, that would still mean that the Arrow can fly from the bow to the
- stern of the Behemoth in about four seconds, since the Behemoth is two
- kilometers long (I believe). In the game, of course, it actually takes
- over a half-minute to cover that distance. This puts the actual maximum
- speed of an Arrow (without afterburners) at about 240 km/h. Although this
- estimate is closer to the physics modeled in the game, it does seem slow
- compared to, say, a 20th century F-16 Falcon.
-
- The bottom line is that the measurments of distance and velocity in the WC
- series are not internally consistent. (But hey, the very fact that people
- are asking this question just goes to show you how a game like WC can turn
- into a whole universe for people to play in...)
-
-
- 8.5. Skipper missiles
- ========================
-
- 8.5.1. If the Kilrathi have cloaked cruise missiles, why don't they just
- make cloaked "kamikaze" fighters with torpedoes strapped to their
- hull?
- -------------------------------------------------------------------------
-
- First off, it needs to be understood that torpedoes aren't just big
- explosives; during an active lock, the torpedo adjusts to the target's
- phase shields so that it can cause much more damage than a conventional
- missile hitting the shields (this was covered in the WC2 manual). If you
- want a torpedo to do its job, it _needs_ to be locked on the target,
- whether you've launched it or it's strapped to the bottom of your hull.
- Simply attaching some torps to your fighter craft and running into a
- capship won't accomplish much of anything.
-
- As explained by Captain Eisen, the the Confederation uses the designation
- "Skipper" to refer to cloaked missiles that must "skip" in and out of cloak
- to re-establish target lock. As has been established in other WC games,
- Kilrathi cloaking technology does not allow a missile to lock from inside a
- cloaking field. Thus, even if directed by a pilot directly to its target,
- the torpedo itself would not be able to penetrate a capship's phase shields
- without decloaking to acquire a lock.
-
- Another possibility is that the interference works the other way around --
- that the locking signal a Skipper maintains somehow interferes with
- Kilrathi cloaking technology. If this is this case, a torpedo locking
- signal used in the vicinity of a larger cloaking field might make the cloak
- become unstable, rather than the missile lock.
-
- Remember that in WC2, the Strakha stealth fighters always had to de-cloak
- before launching missiles at you. Assuming Kilrathi stealth technology
- hasn't had any major breakthroughs in the past two years (and there are no
- indications that it has), this supports either of the two theories
- presented above.
-
-
- 8.5.2. How about jump-capable Skipper missiles?
- ------------------------------------------------
-
- Remember that jump engines are bulky and complicated to manufacture.
- That's why, in WC2, we saw only heavy bombers with jump engines. The
- exception is the Morningstar in SO2, which was the first jump-capable
- fighter (but even those malfunctioned often; just ask Maniac.) Consider
- too that such missiles would need long-range scanners, a huge fuel tank,
- and some sort of artificial intelligence able to choose appropriate
- targets, and it's clear that jump-cable Skipper missiles are beyond
- the technological capabilities of Kilrah -- or the Confederacy.
-
-
- 8.6. Why is (you know who) the traitor? [SPOILER -- WC3]
- ============================================================
-
- In both the original script provided on the Behind the Scenes Interactive CD
- (see section 9.2.1 below) and the _Heart of the Tiger_ novel (see section
- 9.9.2), Hobbes leaves a holographic message to Blair before he defects, which
- Blair finds in his locker following the events between Hobbes and Cobra.
- According to the script, the video was to have become available after Blair
- either pursues Hobbes or chooses not to. This scene was not included in the
- final game, though it is in the 3DO version.
-
-
- 8.6.1. What exactly was in the missing scene? [SPOILER -- WC3]
- ----------------------------------------------------------------
-
- Below is the dialogue from the scene that was cut, lifted from the WC3
- script.
-
- HOBBES (HOLO-IMAGE)
- Colonel, I am returning to my Homeworld -- but my admiration for you
- compels me to provide an explanation for my actions...
- (beat)
- You must understand that the Hobbes you knew was a construct, the result of
- an identity-overlay experiment, initiated long ago by Prince Thrakhath.
- Lord Ralgha nar Hhallas, you gave never truly met. I myself never met him
- until I heard the Prince utter your Kilrathi title, 'The Heart of the
- Tiger.' This was the trigger that awakened my true personality -- hidden
- for so many years. Once awakened by the words of my Prince, I had no choice
- but to perform his bidding.
- (beat)
- Kilrathi do not surrender, nor do we betray. And yet, in being true to my
- kind, I have betrayed you, Colonel... Know you are an honorable warrior...
-
- If we meet again... will have no choice but to perform our duties... with
- honor...
- HOBBES' IMAGE FLICKERS AND DISAPPEARS
-
- The above scnario, with enhancements, is integral to the plot of the novel
- _Heart of the Tiger_.
-
-
- *8.7.* Should I pick romance with Flint or Rachel? [SPOILER -- WC3]
- =====================================================================
-
- It's a matter of taste. The problem is that choosing one will cause the other
- to hold a grudge against you. If you pick Flint, Rachel won't help you on
- fighter loadouts, and if you choose Rachel, Flint will refuse to fly with you
- (though you can get around being shunned by simply avoiding the person you
- reject in the bar and not talking to her for the remainder of the game).
-
- Your choice here has an effect on which video you'll see at the end of the
- winning track, as well as on wingman availablity for the remaining missions,
- but not on your ability to win the game. The third option -- picking neither --
- has the least impact on the game.
-
-
- 8.8. The final mission
- =========================
-
- 8.8.1. Why wasn't I swarmed by Kilrathi fighters on the last leg of the
- mission? [SPOILER -- WC3]
- ------------------------------------------------------------------------
-
- As you recall, you had to cloak before autopiloting to the last navpoint
- corresponding to planet Kilrah, but then you had to uncloak to fight
- Thrakhath (and Hobbes if necessary). That meant that you had to approach
- the surface uncloaked.
-
- It's possible that when you uncloaked and started heading towards the
- surface, the Kilrathi were busy scrambling fighters to intercept you.
- However, before the fighters could pick you up on their on-board scanners,
- you were able to reach the trench, out of range of any long-range scanners
- which served as "eyes in the sky" for the Kilrathi fighters. Those
- fighters then started to scour the surface in order to locate you, which
- explains why you face off against an unlimited amount of Ekapshis if you
- climb out of the trench.
-
-
- 8.8.2. Why wasn't Blair killed by the Kilrathi when they had the chance?
- [SPOILER -- WC3]
- -------------------------------------------------------------------------
-
- Good question; after all, if I just captured a guy who just blew up my home
- planet, I'd plant his face to the ground! ;)
-
- I suppose Melek is more mature than that. He realized that, with the
- destruction of Kilrah, the only recourse for the Kilrathi is to surrender,
- cease the war, and devote their energies to rebuilding themselves. It is
- ironic to see that Melek is one of the few Kilrathi who understands what
- "surrender" means. (Remember that even Hobbes had trouble understanding
- the term.)
-
-
- 8.9. Besides the scene described in section 8.6.1, was anything else from
- the script omitted from the released game? [SPOILER -- WC3]
- ============================================================================
-
- Several newscasts (like the one Blair views in the shuttle at the beginning
- of the game) by anchorwoman Barbara Miles were to be included, appearing on
- the Victory's monitors at various points during the game. These "news from
- Earth" segments would have emphasized the seriousness of the Confederacy's
- desperation as the war situation continued to deteriorate. It seems likely
- (but unconfirmed) that these segments were actually filmed, but were left
- out to save space on the CD's.
-
- Another deleted scene takes place during the final series of missions, at
- the first secret refueling station. It would play only if pilots in
- addition to Blair survived to this point, and consists of Blair addressing
- them on the deck of the refueling station. This text is reproduced from
- the Master Script section of WC3: Behind the Screens.
-
- BLAIR
- I read somewhere that the darkest of times supposedly brings out the best
- in men. (shrugs) All I know is this is what we've been waiting for since
- the very beginning -- the opportunity to put the Kilrathi out of business
- permanently. (pauses)
- (IF HOBBES WAS DEFEATED EARLIER)
- What else can I tell you? I want you to fly with all you've got.
- (IF HOBBES ESCAPED)
- Oh, and one last thing. Should we encounter one Lord Ralgha... Hobbes...
- he's mine. Good Luck.
-
- It is unknown whether this was actually filmed.
-
-
- 8.10. What does the mission tree for the game look like?
- ==========================================================
-
- The missions in WC3 are divided into groups, usually of three or four missions
- each. One mission in each group is designated as a "deciding mission," the
- success or failure of which determines whether the player will proceed among
- the winning path or the losing path in the mission tree. The names in the tree
- below represent the solar systems in which a particular mission group takes
- place, with the corresponding number of the deciding mission in that series.
-
- A player will fly about 35 missions on an average successful run through the
- game.
-
-
- CD1 Orsini-4
- / \
- / \
- Tamayo Tamayo-2____
- \ / \
- \ / |
- Locanda-2 |
- / \ |
- CD2 Blackmane-1 \ |
- | \ | |
- Blackmane-2 | Blackmane-3 |
- | | | \|
- Blackmane-3 | / |
- \ |/ |
- Ariel-1,2,3 |
- / \ |
- Caliban-1 Delius-1 |
- | \ / | |
- Caliban-2 | Delius-2___ |
- | \| | \|
- Caliban-3 | Delius-3___ |
- \ |/ \|
- Torgo |
- | |
- CD3 Torgo-2 |
- | |
- Loki-3 |
- / \ |
- / (stranded) |
- | |
- Alcor-4_____________ |
- | \|
- CD4 Freya |
- | |
- Freya-3_____________ |
- | \|
- Hyperion____________ |
- | \|
- Kilrah-0 (pre-jump)_ |
- | \|
- | Proxima
- | |
- | Sol
- Kilrah-1 (post-jump) |
- | \|
- Kilrah-2____________ |
- | \|
- Kilrah-3 |
- / \ |
- / \ |
- (win) (lose2) (lose1)
-
-
- (win) : Kilrathi surrender. Fly home to Earth in shuttle.
- (lose1): Ejection seat picked up by Thrakhath. Confederation defeated.
- (lose2): No pick-up by Thrakhath. Confederation defeated.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- *******************************************************************************
- 9. Other miscellaneous questions
- *******************************************************************************
-
- 9.1. Are there any "easter eggs" in Wing Commander III?
- ==========================================================
-
- When working on a project, programmers often like to put in "Easter eggs" --
- subtle little jokes that allow the writers to add their own personal touches to
- the game. Sometimes these are in a hard-to-miss place, though they are more
- often hidden... but gamers almost always enjoy discovering one for the first
- time.
-
-
- 9.1.1. The hidden credits
- --------------------------
-
- In what has started to become an Origin tradition since Ultima VII (which
-
- featured a hidden list of quotes from the development team that was
- revealed after you won the game), WC3 has some hidden credits with words of
- wisdom from the programming team, and more. You can get to them by doing
- the following:
-
- Start a new game of WC3 by running it from the first CD -- and by *not*
- loading a savegame.
-
- Access the computer console in Flight Control. When it asks for your
- callsign, enter GYPSY in all capital letters. Note that you must use the
- Shift key to get the capitals, not Caps Lock.
-
- At the console's main menu, you will see the usual TCN logo in the
- background. Click on the stars in the logo in the following order:
- upper-right, lower-left, upper-left, lower-right.
-
- The hidden credits will begin to scroll.
-
-
- 9.1.2. The blooper scene
- -------------------------
-
- After you win the game, wait and watch all the credits scroll by. At the
- end, the game will show a blooper from the film shoot with Blair, Flint,
- and Maniac. This scene is also included in the behind-the-scenes CD and
- VHS tape that come with the Premiere Edition (see section 9.2.1 below).
-
-
- 9.1.3. Crazy Gameflow
- ----------------------
-
- After February 17, 1995, the game begins to display a "Crazy Gameflow" logo
- (essentially a green smiley face) at the end of the closing credits.
- Nothing special needs to be done to view this. If you cannot get it to
- appear, check your system's date and make sure that it is set properly.
-
-
- 9.1.4. Is there a hidden code to view the cinematics separately?
- -----------------------------------------------------------------
-
- Not on the IBM version. A rumor generated on the internet stated that
- holding down Alt-Del-F10 and pressing the letters L-O-R-D-B-R-I-T-I-S-H
- would bring up a hidden menu from which you could play any of the scenes
- in the game, but this is not the case.
-
- There is a way to do this in the 3DO version -- see section 7.9 above.
-
-
- 9.2. What's this I hear about a "Premiere Edition?"
- ======================================================
-
- A special collector's "Premiere Edition" of WC3 is available as a separate
- product. While the game itself is exactly the same as the one in the regular
- edition, the Premiere Edition contains several extra items you can't get
- elsewhere. Only a limited number of these were produced, though Origin isn't
- saying what number that is -- so if you want one, get your order in soon! :)
-
-
- 9.2.1. What does it contain?
- -----------------------------
-
- The Premiere Edition contains all of the items found in the regular game,
- plus (slightly modified Origin marketing propaganda follows):
-
- Special Film Canister Packaging: As the inauguration of the ORIGIN
- Interactive Movie (TM) line, only the Wing Commander III Premiere Edition
- will be packaged in an authentic motion-picture film canister.
-
- Behind the Screens -- The Wing Commander III Interactive CD: This
- multimedia tour plunges you into the very inner workings of the game.
- Conduct your own interviews to learn how Wing Commander III came together,
- page through the entire game script, check out original storyboards and
- character concept sketches, or have a laugh at the outtakes and bloopers
- from the film shoot.
-
- The Making of Wing Commander III: A video documentary chronicling all the
- production aspects of the game, from ORIGIN to Hollywood and back. In
- their own words, the stars and development team members take you through
- their quest to create a true interactive movie. Approximately 25 minutes
- in length.
-
- Fleet Action -- a Wing Commander novel: Written by William R. Forstchen,
- this is the third in the successful series of Wing Commander novels by Baen
- Books.
-
- Wing Commander III t-shirt: XL t-shirt featuring the Terran Confederation
- insignia and classic movie poster cover art created by ORIGIN's Sam Yeates.
-
- ORIGIN Audio CD: Volume 3 of the ORIGIN soundtrack series with award-
- winning music from games such as Wing Commander III, ULTIMA VIII: Pagan,
- Wings of Glory, Pacific Strike, BioForge and Wing Commander Armada.
-
- Wing Commander III calendar: A full-size 1995 calendar with scenes lifted
- directly from the game. Something to use all year.
-
- Wing Commander III poster: A full-color, 16.5" x 23" poster featuring the
- movie poster cover art.
-
- Full-color "Warbirds" sheet: A handy fold-out reference sheet with
- pictures and detailed statistics on most every Confederate and Kilrathi
- fighter, the Warbirds sheet included with the standard game was only
- printed in black and white.
-
-
- 9.2.2. Is the Premiere Edition multi-lingual?
- ----------------------------------------------
-
- Somewhat; while some items, such as the Behind the Screen Interactive CD
- and the WC3 t-shirt, are in English only, others (such as all game
- documentation, the WC3 calendar, etc.) are either in French, German, or
- (in the case of the calendar) all three.
-
-
- 9.2.3. Do foreign versions of the Premiere Edition come with the "Making
- of WC3" videotape in PAL format?
- -------------------------------------------------------------------------
-
- Yes, they do.
-
-
- 9.2.4. How are copies of the Premiere Edition sold in Europe different from
- those sold in the U.S.?
- ----------------------------------------------------------------------------
-
- Premiere Editions sold in Europe do not contain the Wing Commander novel;
- not only was it expensive to ship overseas, but since the same Premiere
- Edition was sold throughout the continent, and Electronic Arts deemed it
- inappropriate to include an English novel in a product which was also being
- sold in countries such as France and Germany.
-
- European Premiere Editions also came with the regular black-and-white
- "Warbirds" sheet, rather than the color one... EA fell behind schedule, and
- if they had waited for the color sheets to ship overseas, they would have
- missed their release date for the Premiere Edition.
-
-
- 9.2.5. When I got my Premiere Edition, the front of the film canister was
- blank. Is this intentional?
- --------------------------------------------------------------------------
-
- No; there's supposed to be a sticker with the WC3 cover art on the front
- of the film canister, but there were some cases where the sticker fell off
- during shipping. Unfortunately, no more replacement stickers are availble.
-
-
- 9.2.6. I have a copy of the "Special Edition" of WC3. Is this the same
- thing as the Premiere Edition?
- ------------------------------------------------------------------------
-
- No. The Special Edition is a separate package only available through a
- select few retail outlets, such as Sam's Club. The Behind-the-Scenes CD
- that comes with it is not the Interactive CD that comes with the Premiere
- Edition, but simply the Behind-the-Scenes VHS tape digitally recorded on
- the CD as a Video for Windows .AVI file. The Special Edition also does not
- contain the WC novel, audio CD, or color Warbirds sheet.
-
-
- *9.2.7.* Will there be a Premiere Edition for the 3DO version?
- ---------------------------------------------------------------
-
- No.
-
-
- *9.3.* What platforms is Wing Commander III available on?
- ==========================================================
-
- WC3 is currently available for IBM CD-ROM and 3DO systems, though a Mac version
- is also planned. The PC version should run reliably on OS/2 systems with 16 or
- more megs of RAM.
-
-
- *9.3.1.* How does the 3DO version differ from the PC version?
- --------------------------------------------------------------
-
- The 3DO version is optimized to take advantage of the 3DO's graphics and
- sound capabilities -- this includes smoother (though slightly less
- detailed) movie playback, color video in the communications consoles, and
- Dolby Surround sound effects. There will be no installation program
- required (obviously), so you should be able to just jump in and start
- playing. CD delays should be shorter, as well.
-
- Since the 3DO version also uses a better compression algorithm for the video
- than the PC version does, more scenes have been packed on to the CDs. One
- plot-critical scene involving the traitor on the Victory has been included,
- along with several newscasts that update the player on the status of the war
- throughout the game.
-
- There are some drawbacks, however. Planetary missions were left out, no
- adjustable damage control system on your ship, and capital ships are less
- detailed than in the PC version. A few other minor features are absent, as
- well.
-
-
- 9.4. Will there be an MPEG version of Wing Commander III?
- ============================================================
-
- Nothing is definite yet, but most likely no. There may be one done for WC4.
-
-
- 9.5. Are there different versions of Wing Commander III available for
- different languages?
- ========================================================================
-
- All versions of WC3 allow the user to switch on subtitles in French, German,
- or English. The French and German versions have also been dubbed and released
- in those countries, with different voice actors re-recording the dialogue in
- the appropriate language.
-
-
- 9.6. How much does Wing Commander III cost, and where can I get a copy?
- ==========================================================================
-
- We tried to find out as much information we could as to the price and
- availability of WC3 around the world. If you would like to order a copy, you
- can call your domestic branch of Electronic Arts (see section 10.4), or if you
- don't have one, maybe we can suggest some other places to try below. Copies of
- the Premiere Edition are ONLY available through Electronic Arts Direct. If
- there is no branch of EA in your country, your best bet is to call the closest
- one you can find and inquire about international shipping.
-
- If there is nothing listed in this section for your country, then you can try
- calling Electronic Arts in the US at (415) 513-7555, at which they can accept
- international orders.
-
- Some of this information may be outdated. No warranty, expressed or implied.
-
-
- 9.6.1. United States
- ---------------------
-
- List price is $69.95 for the standard edition, though several mail order
- outlets have been selling copies for under $50. Check out the ads in your
- favorite gaming magazine for some mail order companies to try.
-
- The Premiere Edition runs for $99.95. At the time this FAQ was released,
- there were still copies available.
-
-
- *9.6.2.* Canada
- ----------------
-
- The street price for the standard edition is usually around Can$79.95
- plus tax, though if you shop around enough, you'll probably be able to
- find it for as low as $69.96 plus tax.
-
- You *cannot* get a copy of WC3, either the regular or the premiere edition,
- through EA Canada; all orders must be placed through the U.S. branch. The
- Premiere Edition shipped from the U.S. will cost you US$89.95 + US$5.00
- (S&H) + Can$11.87 (duty + 7%GST).
-
-
- *9.6.3.* United Kingdom
- ------------------------
-
- List price for the standard edition is 54.95 pounds in the U.K., and the
- Premiere Edition is sold out. The "street price" of WC3 is around UKP
- 37-39 if you look around enough.
-
-
- 9.6.4. Australia
- -----------------
-
- List price for the standard edition is $129.95, but it is available in many
- major retail shops such as Ozzie Discount and Downtown Software for around
- $90-$100.
-
- The price for the Premiere Edition is $199.95.
-
-
- *9.6.5.* New Zealand
- ---------------------
-
- The Computer Centre in Christchurch is selling the standard edition for
- NZ$149, including GST (approx. US$70 total). Comparable prices are
- probably available if you look around. Another route that could
- potentially save you a great deal of money is looking into getting a copy
- via international mail order. Our foreign correspondent ordered his copy
- from a store in England and paid only 35 pounds (NZ$90)!
-
- The Premiere Edition is no longer available in New Zealand.
-
-
-
- *9.6.6.* Singapore
- -------------------
-
- Most places are selling the game for about S$69 (including GST), though
- the game is not in so many stores any more. Those in the area may wish
- to check out South Asia Computing on the fourth floor of Funan Centre,
- where they offer a 10% discount.
-
- The Premiere Edition is no more, so if you want a copy, your best bet is
- to call a foreign branch of Electronic Arts and arrange for overseas
- shipping.
-
-
- 9.6.7. Hong Kong
- -----------------
-
- Most stores are selling the standard edition for about HK$320 (approx.
- US$40).
-
-
- 9.6.8. France
- --------------
-
- The average street price for the standard edition is about FF 499, though
- you can expect some variation between retailers. The Premiere Edition
- goes for FF 549.
-
-
- 9.6.9. Germany
- ---------------
-
- List price for the regular edition is DM 120; the Premiere Edition is sold
- out.
-
-
- 9.6.10. Switzerland
- --------------------
-
- List price for the standard edition is sFr. 79; the Special Edition (not
- the same as the Premiere Edition, or the Special Edition here in the U.S.;
- frankly, I'm not sure what this one is) goes for sFr. 169.
-
-
- 9.6.11. Japan
- --------------
-
- The regular edition costs about 7,800 Y (English), and the Premiere is
- around 12,800 Y (English).
-
-
- 9.7. What was the budget for Wing Commander III?
- ===================================================
-
- No official figures were released, but estimates are in the area of four
- million dollars ($4,000,000) -- the largest budget ever for a computer game.
-
-
- 9.7.1. How much has Origin made from WC3 sales to date?
- --------------------------------------------------------
-
- Again, no exact figures are available, but an April article in the Houston
- Chronicle reported that the game grossed twelve million dollars
- ($12,000,000) the first day of release. Origin reports sales so far of
- about half a million copies.
-
-
- 9.8. Who developed and filmed Wing Commander III?
- ====================================================
-
- 9.8.1. Who was involved with the cinematic side of the project?
- ----------------------------------------------------------------
-
- Over 50 professional filmmakers were on the WC3 team to help bring together
- the cinematic portion of the game. Among the most instrumental were:
-
- Executive Producer & Director Chris Roberts
- Producer Donna Burkons
- Screenplay Terry Borst
- Frank DePalma
- Art Director Chris Douglas
- Cinematographer Virgil Harper
- Music Composer George Oldziey
-
-
- 9.8.2. Who was involved with the gameplay side of the project?
- ---------------------------------------------------------------
-
- Following is a list of the programmers who were responsible for the PC
- version of the game:
-
- Frank Savage (Project Director):
- * Spaceflight engine conversion
- * New technologies (i.e., Capital ships)
-
- Frank Roan (Programmer):
- * Spaceflight object system and weapon systems
- * Artificial Intelligence
- * Mission system
-
- Anthony Morone (Programmer)
- * Cockpit/HUD displays and interface
- * 3D Navigation Map
- * Communication system and sound effects programming
-
- Chris Todd (Programmer)
- * Gameflow programming
- * Cinematics integration
-
- Jason Yenawine (Programmer)
- * Full-motion video compressor and player
- * Memory management
-
-
- There is a second team of programmers in charge of the 3DO version:
-
- Charles Cafrelli (Programmer)
-
- Peter Shelus (Programmer)
- * 3D spaceflight and object systems
- * Artificial Intelligence
-
- Brent Thale (Programmer)
- * 3DO conversion of video compressor and player
-
-
- 9.9. Other Wing Commander III-related merchandise
- ====================================================
-
- 9.9.1. Origin's Official Guide to Wing Commander III
- -----------------------------------------------------
-
- Rather than the typical "Playtester's Guide" that Origin has released with
- all of their games of late, they've produced a larger strategy guide for
- WC3 similar to Mike Harrison's _Wing Commander I & II: The Ultimate
- Strategy Guide_. It has recently been released and is now available in
- stores or from Electronic Arts Direct (see section 10.4). The Behind the
- Scenes Interactive CD included with the Premiere Edition is also packaged
- free with all copies of the Guide.
-
- The first part of the book contains a detailed walkthrough, full character
- stats, an explanation of how morale affects each character, conversation
- choices and the effects they have, fighter specs (both friend & foe), and
- 10 pages of tips on playing. Full mission analyses are also included,
- with one or two pages of information on each mission in the game. The last
- section goes into the making of the game... a history of the WC series, a
- detailed interview with a Chris Roberts, and shorter interviews with other
- members of the WC3 cast and team.
-
-
- 9.9.2. The Authorized Combat Guide to Wing Commander III
- ---------------------------------------------------------
-
- Another official WC3 book, this is similar to the Guide mentioned in 9.9.1
- above, but it concentrates solely on flying and mission tactics -- no
- behind-the-scenes info, interactive CD, or anything else. This is also
- available in most computer stores or from Electronic Arts direct (see
- section 10.4).
-
-
- 9.9.3. Wing Commander III: The Ultimate Strategy Guide
- --------------------------------------------------------
-
- An unofficial strategy guide published by Prima, this book also contains
- some general flying tactics, mission analyses and strategies, and so forth.
- It is available at most computer stores, but not from Electronic Arts
- direct.
-
-
- 9.9.4. The Wing Commander III novel
- ------------------------------------
-
- The latest WC novel, entitled _Heart of the Tiger_, has also recently been
- released in stores. As the title suggests, it is a novelization of the
- events in WC3.
-
- It is written by William R. Forstchen (co-author of _End Run_ and author of
- _Fleet Action_) and Andrew Keith and is published by Baen Books. The ISBN
- number is 0-671-87653-8.
-
-
- 9.9.5. Will the soundtrack for Wing Commander III be released on CD?
- ---------------------------------------------------------------------
-
- While a separate WC3 soundtrack won't be released, several tracks of the
- game's music are included on _The Origin Audio CD (Volume 3)_, which is
- available only with the Premiere Edition (see section 9.2.1). This disc
- also includes selections from other recent OSI games.
-
-
- 9.9.6. Will any of the other items from the Premiere Edition be sold
- separately?
- ---------------------------------------------------------------------
-
- The Behind the Scenes Interactive CD is packaged with the WC3 Guide (see
- section 9.9.1 above). Some of the other items may be released separately
- as well, but which ones they are, how much they'll cost, and when they'll
- be available are still up in the air.
-
-
- 9.10. Will there be any add-on discs as there were for previous Wing
- Commander games?
- =======================================================================
-
- No. There will, however, be a Wing Commander IV (see section 9.11.1 below).
-
-
- 9.11. What other Wing Commander products are planned for the future?
- =======================================================================
-
- *9.11.1.* Wing Commander IV: The Price of Freedom
- ---------------------------------------------------
-
- WC4 is already in the planning stages, and is tentatively scheduled for a
- Christmas '95 (yes, this year) release -- one of the shortest turnaround
- times ever for an Origin game. The plot takes place just a few weeks
- after the end of WC3... some of the colonies on the outer reaches of the
- Confederation aren't happy with the way things are being run back on Earth,
- and are trying to start a full-scale revolution. It's your job to put down
- the uprising before the situation escalates into a full-scale civil war.
-
- WC4 will use the same basic engine that WC3 does, but with several
- enhancements. The storyline and the choices you make in it will have more
- of an impact on gameplay, giving the player a larger degree of control.
- Ground scenery (or lack thereof) is going to be redone. Missions should
- also be much more complex -- instead of always having one wingman, you will
- sometimes command a small squadron. You may have multiple goals on one
- mission, and will be able to split up your squadron, ordering one group of
- fighters to attack a particular carrier or base while you go and do
- something else.
-
- The budget for the game is between ten and fifteen million dollars, a
- significant portion of which will be used to construct some real movie
- sets instead of the "virtual sets" used in WC3 (see section 5.2). Origin
- has also improved their video compression algorithms, so the cinematics
- in WC4 should be an improvement over their WC3 counterparts.
-
- At the time of this FAQ's release, filming for the game had just recently
- been completed.
-
-
- 9.11.2. Privateer 2
- --------------------
-
- This project is already underway at Origin's headquarters in Austin and is
- being headed by Frank Savage (the same guy who was at the helm of the WC3
- development team). It is going to use what will most likely be the WC5 (!)
- engine, and feature the same protagonist from the first Privateer game.
- Slated for a Christmas 1996 release, Privateer 2 will most likely be made
- to run under Windows '95.
-
-
- 9.11.3. The Darkening
- ----------------------
-
- While not exactly part of the Wing Commander series, a separate space
- combat game is in development, and is being headed up by Erin Roberts
- (Chris Roberts' brother). Like WC3, it will utilize live acting for all of
- the cinematic sequences, and will use an updated version of the WC3 engine
- for the actual gameplay. One of the head writers is Diane Duane, a well-
- known author who has written several successful "Star Trek" novels, among
- other things. This game is being developed and filmed entirely in the
- United Kingdom.
-
- The current estimated release date is late '95 or early '96.
-
-
- *9.11.4.* Wing Commander Armada 2?
- -----------------------------------
-
- There was a WCArmada for Windows project underway, but this has been
- cancelled.
-
-
- 9.11.5. Wing Commander III for the Mac
- ---------------------------------------
-
- A Macintosh port of WC3 should be available during the Fall of '95.
-
-
- 9.11.6. Wing Commander novels
- ------------------------------
-
- Two new Wing Commander novels are in the works. The first, which is being
- written by Ellen Guon (lead writer for WC2 and co-author of _Freedom
- Flight_), will jump back in time and focus on Hunter when he was still
- alive. The third novel has been contracted, but the content has not yet
- been decided; it might be take place over on the Privateer side of the
- galaxy...
-
-
- *9.11.7.* The Wing Commander Collectible Card Game
- ---------------------------------------------------
-
- In the tradition of Magic: The Gathering, the Star Trek Customizable Card
- Game, SimCity: The Card Game, and a whole host of others, a Wing Commander
- Collectible Card Game is currently slated to be released within the next
- two months or so. Few details are available as of yet. It is being
- published by Mag Force 7, who have had one previous foray into the trading
- card game arena with Star of the Guardians.
-
-
- *9.11.8.* Wing Commander: The Motion Picture?
- -----------------------------------------------
-
- There's serious talk going around of an actual Wing Commander movie being
- made. We're not talking green-screen acting with computer-generated
- backgrounds, either, but a real, full-blown motion picture. Nothing is
- known about the content as of yet, though if it comes to pass, it may be a
- crossover with WC4. Either way, most of the WC3 cast would be present.
-
- There has also been some talk of a Privateer TV series, though nothing is
- certain, and again, no other details are available right now. Stay tuned.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- *******************************************************************************
- 10. In conclusion...
- *******************************************************************************
-
- 10.1. Credits
- ================
-
- This FAQ has by no stretch been a one-man job, though it started out as such.
- Over the past several months, this project has grown in size and scope to the
- point where I couldn't finish it all by myself, prompting me to seek outside
- help. Since then, it has evolved to the point where it is very much a team
- effort.
-
- Allen Kim and Matt Newman have both been tremendous assets to the production
- of this revision of the FAQ, and it quite possibly would not have come out for
- many more weeks (if ever) without their help. :) Allen wrote the new sections
- on gameplay tips and storyline questions -- with the exception of the mission
- tree, which was compiled by Aubrey Chen and Klaus Weidner -- and Matt took care
- of the section about the WC3 demo. Both did an excellent job.
-
- The FAQ's proofreaders helped to catch all the little errors we writers made,
- and offered some great suggestions before this FAQ ever saw the light of day.
- Special credit should go to Rich Clark, who definitely went above and beyond
- the call of duty, offering tons of suggestions and rewriting many sections
- without even being asked...
- Mike Christie
- Rich Clark
- Michael Santo
-
- The not-so-small task of scanning all of the WC3-related threads on the online
- services and filtering useful info to send to us FAQ writers was done by a
- separate group. You may not think this task significant, but these people
- were very diligent in following through on a time-consuming (and in some cases
- expensive) job:
- Michael Christie (Internet newsgroups)
- Brendan Lefebvre (America Online)
- Mark Nelson (CompuServe)
-
- Several people have kept me updated about the pricing and availability (and
- more) of WC3 in their country. If you learned anything about the pricing
- and availability of the game in your country from this FAQ, then you probably
- have one of these foreign correspondents to thank:
- Bernhard von Allmen (Switzerland)
- Aubrey Chen (Canada)
- Mike Christie (New Zealand)
- Philip Langdale (Singapore)
- Richard Poffley (United Kingdom)
-
- Richard Poffley has also provided me with coverage of the WC3 exhibits at the
- ECTS's (European Computer Trade Show), other trade shows in the U.K., and
- more... thanks!
-
- Aubrey Chen is the only living Wing Commander encyclopedia I have ever met.
- If there was ever something about the game or storyline I wasn't sure about,
- it was a pretty safe bet that he could answer my question. He also caught
- countless minor factual errors about the game that would have otherwise gone
- unnoticed.
-
- Still others helped to distribute the FAQ throughout the online community:
- Dave Rubin
- Michael Santo
- Dave Stanworth
-
- Extra thanks to those Origin employees who have taken time from their busy
- schedules to answer my endless flow of questions:
- Eilenne McKeon Butt
- Tony Morone
- Frank Roan
- Frank Savage
- Galen Svanas
- David Swofford
- Chris Todd
-
- And a big thanks to all the other people who have forwarded me info, given
- me ideas, suggested a question or topic to cover, or otherwise helped me with
- the production of the FAQ...
- Nicholas Albright Ben Herd
- Nobu Aoki Pham Hoang
- Wayne Baker David Jakovac
- Ron Blancarte Dieter Janssen
- Nick Buol Lee Johnson
- Matt Burch Ingo Jungherr
- Mark Carlson Kan Keung
- Matthew Dusk Ted Liu
- Geoffrey Elbo Tommy McClain
- Paul Fleming Richard Scalan
- Lynn Forest Chad Stanek
- Nicholas Golusin David Thornloe
- Gary Goodman Chip Yamka
- Dan Hardwicke Chek Yang
-
- ...and though I don't like to blow my own horn, allow me to give myself (James
- Hogan) credit for writing a large portion of the document and coordinating the
- WC3 FAQ project. :)
-
- This section was probably a lot bigger than you expected it to be, but everyone
- in here deserves every bit of recognition they got, and more. This FAQ
- wouldn't be nearly as good as it is without their help.
-
- Hope I didn't forget anyone. :)
-
-
- *10.2.* Other sources of information
- =====================================
-
- Several magazines and other periodicals have included WC3 coverage. If you'd
- like to check any of them out for yourself, here's a (probably incomplete)
- list:
-
- AP Newswire June 23, 1994
- Austin American Statesman June 20, 1994
- CD-ROM Today August/September, 1994; December, 1994
- Cinescape October, 1994
- Computer Gaming Revelation October, 1994
- Computer Game Review July, 1994; August, 1994; October, 1994
- Computer Games Strategy Plus August, 1994; October, 1994; November, 1994
- Computer Gaming World May, 1994; June, 1994; December, 1994
- Computer Life January, 1995
- Daily Variety Magazine
- Electronic Entertainment April, 1994; June, 1994
- Game Developer June/July 1995
- The Hollywood Reporter May 17, 1994
- Interactive Entertainment Episode 3
- Los Angeles Daily News June 28, 1994
- Medina County Gazette December 7, 1994
- PC Format July, 1994; August, 1994
- PC Gamer July, 1994; August, 1994; December, 1994
- PC Games January, 1995
- PC Power December, 1994; January, 1995
- PC World June, 1994
- PC Zone January, 1995
- Star Wars Galaxy Fall, 1994
-
-
- Several magazines have also already featured reviews of the game. You can find
- them in any of the following gaming magazines:
-
- Computer Game Review February, 1995
- Computer Gaming World February, 1995
- Electronic Entertainment March, 1995
- PC Format February, 1995
- PC Gamer March, 1995
- PC Games February, 1995
- PC Power February, 1995
- PC Zone February, 1995
-
-
- WC3 has also been featured on CNN, the Mulray Show, Censored TV Bloopers, the
- Jon Stewart Show, Entertainment Tonight, and was shown in some of Intel's
- Pentium commercials on TV.
-
-
- 10.3. Contacting the FAQ authors
- ===================================
-
- Do you have another bit of information you'd like to see added? Did we screw
- something up? Have any questions you'd like answered in a future revision of
- the FAQ?
-
- If, for these or any other reasons, you'd like to contact the WC3 FAQ team,
- send e-mail to jhogan@midnight.com.au. All mail will receive a reply!
-
-
- *10.4.* Where to find out more
- ===============================
-
- Have more questions about WC3 that aren't answered in the FAQ, or just want to
- find something out straight from the source? Ask Origin directly:
-
- OSI Customer Support OSI Marketing
- -------------------------------- ----------------------------------
- CompuServe: 76004,2612 CompuServe: 71333,136
- America Online: OriginCS America Online: OSI
- Internet: support@origin.ea.com Internet: marketing@origin.ea.com
- Phone: (512) 335-0440
- BBS: (512) 331-4446
-
- If you have any questions about pricing, ordering, or availability, then call
- your domestic branch of Electronic Arts:
-
- United States: 1-800-245-4525
- United Kingdom: 0753-549442
- Australia: +61 (75) 280 800
- Canada: 604-451-3600
- France: 72 17 07 83
- Germany: 05241/24307
- Japan: 03-5410-3100
-
- If EA can't answer a question for you, you can also try to contact one of the
- FAQ's volunteer foreign correspondants to get informations regarding pricing or
- availability in your country:
-
- Canada -- Aubrey Chen (akychen@flash.lakeheadu.ca)
- New Zealand -- Mike Christie (m.christie@psyc.canterbury.ac.nz)
- Singapore -- Philip Langdale (rogergl@singnet.com.sg)
- United Kingdom -- Rich Poffley (richard@anduril.demon.co.uk)
-
- Note that these correspondents are not employees of Origin or Electronic Arts,
- but well-informed WC fans who will still do their best to answer your
- questions.
-
-
- 10.4.1. Origin's WC3 tech support FAQ
- --------------------------------------
-
- Origin has released a technical support FAQ that outlines solutions to
- dozens of common problems with WC3. This is available via ftp at
- ftp.ea.com in the /pub/patches directory, or from Origin's official support
- forums on CompuServe, AOL, or their BBS (see section 1.7).
-
-
- *10.5.* Revision history
- =========================
-
- Version 2.01: Several minor errors and omissions remedied.
- (7/30/95)
-
- Version 2.00: FAQ nearly doubled in size. All old sections changed to
- (6/24/95) reflect the way the game actually is rather than simply being
- pre-release speculation.
-
- New sections on the WC3 demo, gameplay strategies and tips, and
- storyline questions added. Countless other less significant
- revisions.
-
- Version 1.10: Revision history section heavily abridged so that it didn't
- (10/24/94) expand to five or ten pages upon this version's release.
-
- FAQ grew by about 50%; most new info was in section 4,
- including more detailed descriptions of what capital ship
- combat and planetside missions would be like. A basic
- explanation of what a polygon-based graphics engine is was
- put in section 3.8. Official information from Origin regarding
- estimated frame rates, and the WC3 Premiere Edition added to
- sections 3 and 6. Several other less significant changes too
- numerous to list.
-
- Version 1.01: A few minor changes, including the addition of the WC3
- (8/11/94) periodical reference list and this revision history section.
-
- Version 1.0: Initial release.
- (8/5/94)
-
-
- *10.6.* Conclusion
- =====================
-
- Well, this is it. Undertaking this FAQ project was undoubtedly a much larger
- job than I thought it would be, but it was fun. What you've just read is most
- likely among the (if not *the*) final versions of the FAQ... it covers pretty
- much everything we could think of, from describing what the game is like to
- its pricing and availability around the world, so any future revisions will
- probably incorporate only relatively minor changes.
-
- If you've got the time and inclination, please drop me a line and let me know
- what you think; did you like the FAQ? Were there some parts that could have
- been written better? A question we didn't address that you'd like to see
- answered? We're very open-minded, and a good deal of reader feedback help
- shaped this revision of the FAQ. I'd like to continue to hear from all of you
- out there, so write me mail at jhogan@midnight.com.au. All letters will
- receive a reply.
-
- Thanks for listening; I hope you enjoyed reading this as much as we enjoyed
- writing it!
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-